You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There are lots of cases in animation require computing the inverse of affine matrices, there are many assumptions that one can make when a 4x4 matrix is an affine transformation, any chance something like that would be considered?
(p.s. this is Bryan from PG ;))
The text was updated successfully, but these errors were encountered:
Hey Bryan it's good to hear from you, hope it's going well crafting mines :)
Of course there is scope for such functionality, something like inverse_affine would fit right in (I mean even the regular inverse isn't part of hlsl), I don't know when I'll get to it or whether you wanted to contribute it, I'll leave this open either way. I'll be happy to accept a PR or get on it as soon as I have a chance.
There are lots of cases in animation require computing the inverse of affine matrices, there are many assumptions that one can make when a 4x4 matrix is an affine transformation, any chance something like that would be considered?
(p.s. this is Bryan from PG ;))
The text was updated successfully, but these errors were encountered: