diff --git a/Assets/RedBlueGames/TextTyper/Examples/TextTyperTester.cs b/Assets/RedBlueGames/TextTyper/Examples/TextTyperTester.cs
index 5c11767..f0b7e74 100644
--- a/Assets/RedBlueGames/TextTyper/Examples/TextTyperTester.cs
+++ b/Assets/RedBlueGames/TextTyper/Examples/TextTyperTester.cs
@@ -31,7 +31,7 @@ public class TextTyperTester : MonoBehaviour
public void Start()
{
- this.testTextTyper.PrintCompleted.AddListener(this.HandlePrintCompleted);
+ this.testTextTyper.PrintCompleted.AddListener(this.HandlePrintCompleted);
this.testTextTyper.CharacterPrinted.AddListener(this.HandleCharacterPrinted);
this.printNextButton.onClick.AddListener(this.HandlePrintNextClicked);
@@ -43,14 +43,14 @@ public void Start()
dialogueLines.Enqueue("You can size 40 and size 20");
dialogueLines.Enqueue("You can color tag like this.");
dialogueLines.Enqueue("Sample Shake Animations: Light Rotation, Light Position, Full Shake\nSample Curve Animations: Slow Sine, Bounce Bounce, Crazy Flip");
- ShowScript( );
+ ShowScript();
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
-
+
var tag = RichTextTag.ParseNext("blahbooblue
/// Define custom tags here. These should also be added to the CustomTagTypes List below
///
- public struct CustomTags
+ public struct CustomTags
{
public const string Delay = "delay";
public const string Anim = "anim";
@@ -20,13 +20,13 @@ public struct CustomTags
}
private static readonly List UnityTagTypes = new List { "b", "i", "size", "color" };
- private static readonly List CustomTagTypes = new List
+ private static readonly List CustomTagTypes = new List
{
CustomTags.Delay,
CustomTags.Anim,
CustomTags.Animation,
};
-
+
public static List CreateSymbolListFromText(string text)
{
var symbolList = new List();
@@ -133,7 +133,7 @@ public bool IsTag
}
}
- public float GetFloatParameter(float defaultValue = 0f)
+ public float GetFloatParameter(float defaultValue = 0f)
{
if (!this.IsTag)
{
@@ -148,7 +148,7 @@ public float GetFloatParameter(float defaultValue = 0f)
"Found Invalid parameter format in tag [{0}]. " +
"Parameter [{1}] does not parse to a float.",
this.Tag,
- this.Tag.Parameter );
+ this.Tag.Parameter);
Debug.LogWarning(warning);
paramValue = defaultValue;
}