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Posted on Aug 1, 2012 by Grumpy Bird
Same/similar issue?
The string literal ";" normally becomes just ; when compiled and run in SL but LSLForge changes it in the .lsl to ";" which becomes ; in SL, altering script behavior.
Easy to avoid, but took me a while to figure out what's going on
.lslm :
'string bad_string = "//\onies!";
default {
state_entry() {
llOwnerSay(bad_string);
}
}'
.lsl :
'string bad_string = "//\onies!"; // Heh, it's not showing in the comment, but trust me.
default {
}'
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