diff --git a/src/rlgl.h b/src/rlgl.h index 37af998fc922..52d8a9e8335f 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3544,8 +3544,16 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) unsigned int vertexShaderId = 0; unsigned int fragmentShaderId = 0; - if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); - if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + if (vsCode != NULL) { + vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); + } else { + vertexShaderId = RLGL.State.defaultVShaderId; + } + if (fsCode != NULL) { + fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + } else { + fragmentShaderId = RLGL.State.defaultFShaderId; + } // Load shader program if provided vertex/fragment shaders compile successfully if ((vertexShaderId != 0) && (fragmentShaderId != 0)) id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId);