You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have been using raylib in my game project for a couble of months now, and it successfully built and run on Wayland + NixOS. In the past couple of days something changed, that is causing the error below. Compiling without external GLFW doesn't result in the crash but incorrectly assumes I am using a 4K screen. I have tried rolling back raylib to v5.0, but that didn't help, so I assume it has something to do with my system. I have also tried rolling back my GPU drivers, but it still produced the crash.
Environment
# uname -a
Linux desktop 6.11.5-zen1 #1-NixOS ZEN SMP PREEMPT_DYNAMIC Tue Jan 1 00:00:00 UTC 1980 x86_64 GNU/Linux
#glxinfo | grep NVIDIA
client glx vendor string: NVIDIA Corporation
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 560.35.03
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL version string: 4.6.0 NVIDIA 560.35.03
OpenGL shading language version string: 4.60 NVIDIA
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 560.35.03
GLFW will use runtime linking (i.e. dlopen) to load some libraries, in your case it cannot find libEGL.so.1. As you are using NixOS which is famous for its unusual file system layout it has something to do with that.
Please, before submitting a new issue verify and check:
Issue description
I have been using raylib in my game project for a couble of months now, and it successfully built and run on Wayland + NixOS. In the past couple of days something changed, that is causing the error below. Compiling without external GLFW doesn't result in the crash but incorrectly assumes I am using a 4K screen. I have tried rolling back raylib to v5.0, but that didn't help, so I assume it has something to do with my system. I have also tried rolling back my GPU drivers, but it still produced the crash.
Environment
Issue Screenshot
Code Example
The game project can be found at: https://github.com/nikita-skakun/celestium
The text was updated successfully, but these errors were encountered: