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In order to reduce raylib external dependencies, OpenGL extensions loading library GLEW could be replaced by a lightweight alternative to load only OpenGL 3.3 Core profile required extensions.
Related functions [rlgl.c]:
void rlglInit(void);
Some alternatives have been already tested: glad and glLoadGen. Those libraries generate custom headers to be included in the project with only the required functionality.
glad seems the most interesting alternative but it's not working (neither glLoadGen), #include <windows.h> must be removed due to conflicts with raylib, but glad compiles anyway... When running any example, it crashes.
The text was updated successfully, but these errors were encountered:
In order to reduce raylib external dependencies, OpenGL extensions loading library
GLEW
could be replaced by a lightweight alternative to load only OpenGL 3.3 Core profile required extensions.Related functions [rlgl.c]:
Some alternatives have been already tested:
glad
andglLoadGen
. Those libraries generate custom headers to be included in the project with only the required functionality.glad
seems the most interesting alternative but it's not working (neitherglLoadGen
),#include <windows.h>
must be removed due to conflicts with raylib, butglad
compiles anyway... When running any example, it crashes.The text was updated successfully, but these errors were encountered: