From 0959f6ebf69f44d5bb0225cc94fd187ebedf8be5 Mon Sep 17 00:00:00 2001 From: RadsammyT <32146976+RadsammyT@users.noreply.github.com> Date: Wed, 9 Aug 2023 18:21:14 -0400 Subject: [PATCH] fix typos in rmodels, rshapes, rtext modules (#3236) --- src/rmodels.c | 8 ++++---- src/rshapes.c | 2 +- src/rtext.c | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/rmodels.c b/src/rmodels.c index 294d13c5a1dc..a512cfc6f60d 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -2457,7 +2457,7 @@ Mesh GenMeshCube(float width, float height, float length) // Platonic solids: par_shapes_mesh* par_shapes_create_tetrahedron(); // 4 sides polyhedron (pyramid) par_shapes_mesh* par_shapes_create_cube(); // 6 sides polyhedron (cube) -par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (dyamond) +par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (diamond) par_shapes_mesh* par_shapes_create_dodecahedron(); // 12 sides polyhedron par_shapes_mesh* par_shapes_create_icosahedron(); // 20 sides polyhedron */ @@ -4244,7 +4244,7 @@ static Model LoadIQM(const char *fileName) model.meshes[i].triangleCount = imesh[i].num_triangles; model.meshes[i].indices = RL_CALLOC(model.meshes[i].triangleCount*3, sizeof(unsigned short)); - // Animated verted data, what we actually process for rendering + // Animated vertex data, what we actually process for rendering // NOTE: Animated vertex should be re-uploaded to GPU (if not using GPU skinning) model.meshes[i].animVertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); model.meshes[i].animNormals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); @@ -4787,7 +4787,7 @@ static Model LoadGLTF(const char *fileName) RESTRICTIONS: - Only triangle meshes supported - - Vertex attibute types and formats supported: + - Vertex attribute types and formats supported: > Vertices (position): vec3: float > Normals: vec3: float > Texcoords: vec2: float @@ -5286,7 +5286,7 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; Vector4 *r = data; - // Only v4 is for rotations, so we know it's a quat + // Only v4 is for rotations, so we know it's a quaternion *r = QuaternionSlerp(v1, v2, t); } diff --git a/src/rshapes.c b/src/rshapes.c index 86e998a6de09..8b319ed1582a 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -99,7 +99,7 @@ void SetShapesTexture(Texture2D texture, Rectangle source) { // Reset texture to default pixel if required // WARNING: Shapes texture should be probably better validated, - // it can break the rendering of all shapes if missused + // it can break the rendering of all shapes if misused if ((texture.id == 0) || (source.width == 0) || (source.height == 0)) { texShapes = (Texture2D){ 1, 1, 1, 1, 7 }; diff --git a/src/rtext.c b/src/rtext.c index d6aa6d73620b..f5234ecf910c 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -1697,7 +1697,7 @@ const char *TextToPascal(const char *text) // WARNING: Allocated memory must be manually freed char *LoadUTF8(const int *codepoints, int length) { - // We allocate enough memory fo fit all possible codepoints + // We allocate enough memory to fit all possible codepoints // NOTE: 5 bytes for every codepoint should be enough char *text = (char *)RL_CALLOC(length*5, 1); const char *utf8 = NULL;