Vue Konva is a JavaScript library for drawing complex canvas graphics using Vue.
It provides declarative and reactive bindings to the Konva Framework.
All vue-konva
components correspond to Konva
components of the same name with the prefix 'v-'. All the parameters available for Konva
objects can add as config
in the prop for corresponding vue-konva
components.
Core shapes are: v-rect
, v-circle
, v-ellipse
, v-line
, v-image
, v-text
, v-text-path
, v-star
, v-label
, v-path
, v-regular-polygon
.
Also you can create custom shape.
To get more info about Konva
you can read Konva Overview.
See Tutorials page
Vue.js version 2.4+ is required.
vue@3
:
npm install vue-konva konva --save
vue@2
:
npm install vue-konva@2 konva --save
vue@3
:
import { createApp } from 'vue';
import App from './App.vue';
import VueKonva from 'vue-konva';
const app = createApp(App);
app.use(VueKonva);
app.mount('#app');
vue@2
:
import Vue from 'vue';
import VueKonva from 'vue-konva';
Vue.use(VueKonva);
<template>
<v-stage :config="configKonva">
<v-layer>
<v-circle :config="configCircle"></v-circle>
</v-layer>
</v-stage>
</template>
<script>
export default {
data() {
return {
configKonva: {
width: 200,
height: 200
},
configCircle: {
x: 100,
y: 100,
radius: 70,
fill: "red",
stroke: "black",
strokeWidth: 4
}
};
}
};
</script>
<html>
<head>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, shrink-to-fit=no"
/>
<meta http-equiv="x-ua-compatible" content="ie=edge" />
</head>
<body>
<div id="app">
<v-stage ref="stage" :config="configKonva">
<v-layer ref="layer">
<v-circle :config="configCircle"></v-circle>
</v-layer>
</v-stage>
</div>
<!--1. Link Vue Javascript & Konva-->
<script src="https://unpkg.com/vue/dist/vue.js"></script>
<script src="https://unpkg.com/konva/konva.js"></script>
<!--2. Link VueKonva Javascript -->
<script src="https://unpkg.com/vue-konva/umd/vue-konva.min.js"></script>
<script>
// 3. Create the Vue instance
new Vue({
el: '#app',
data: {
configKonva: {
width: 200,
height: 200,
},
configCircle: {
x: 100,
y: 100,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
},
},
});
</script>
</body>
</html>
You can use ref
feature from vue
.
<template>
<v-stage ref="stage">
<v-layer ref="layer">
<v-rect ref="rect" />
</v-layer>
</v-stage>
</template>
<script>
const width = window.innerWidth;
const height = window.innerHeight;
export default {
mounted() {
const stage = this.$refs.stage.getNode();
const layer = this.$refs.layer.getNode();
const rect = this.$refs.rect.getNode();
},
};
</script>
By default vue-konva
works in "non-strict" mode. If you changed a property manually (or by user action like drag&drop
) properties of the node will be not matched with properties passed as config
. vue-konva
updates ONLY changed properties.
In strict mode vue-konva
will update all properties of the nodes to the values that you provided in config
, no matter changed they or not.
You should decide what mode is better in your actual use case.
To enable strict mode pass __useStrictMode attribute:
<v-rect :config="{}" __useStrictMode></v-rect>
By default vue-konva
is using v-
prefix for all components.
You can use your own prefix if default one conflicts with some other libs or your components.
import Vue from 'vue';
import VueKonva from 'vue-konva'
Vue.use(VueKonva, { prefix: 'Konva'});
// in template:
<konva-stage ref="stage" :config="stage">
By passing a Record<string, new (...args: any) => Node<any>>
object to customNodes
in options, you can use your own konva node classes in Vue Konva.
import Vue from 'vue';
import VueKonva from 'vue-konva'
class MyRect extends Konva.Rect {
constructor() {
super()
console.log('MyRect')
}
}
Vue.use(VueKonva, {
// The keys are used as component names.
customNodes: { MyRect }
})
// in template:
<v-my-rect />
The change log can be found on the Releases page.