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Would it be possible to point to a folder where a user has decrypted a ROM, and have the ability to jump forwards and backwards in the BIN files to view each one with out having to open them manually?
It would also be nice for the program to remember that last custom resolution used to view the BIN files too.
Making edits this way would be a little quicker, and finding and mapping the coordinates of each texture would be helpful when working on large re texture projects. Maybe the resolution mapping can be shared?
The text was updated successfully, but these errors were encountered:
I don't really have any plans to add a file explorer to Texture64 as Windows Explorer or any other file browser does a much better job than I could for file selection and preview. If you want to mock something up to show me how you'd want it to look, maybe I could try something in the future.
6ba20f5 adds support for saving the window location and size, BG color, and custom graphics viewer width, height. Does this capture your request "remember that last custom resolution used to view the BIN files"?
Would it be possible to point to a folder where a user has decrypted a ROM, and have the ability to jump forwards and backwards in the BIN files to view each one with out having to open them manually?
It would also be nice for the program to remember that last custom resolution used to view the BIN files too.
Making edits this way would be a little quicker, and finding and mapping the coordinates of each texture would be helpful when working on large re texture projects. Maybe the resolution mapping can be shared?
The text was updated successfully, but these errors were encountered: