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So the problem with just the key code KEY_QUOTELEFT is that on some keyboards it refers to a not that rare used letter. That's also the reason why VSCode's default key to open the console is Ctrl + KEY_QUOTELEFT.
I would ask for doing the same here, so people with a different keyboard layout won't be forced to adjust the settings.
The text was updated successfully, but these errors were encountered:
I've published a new version https://github.com/quentincaffeino/godot-console/releases/tag/v3.3.0, it will take some time to publish on godot assets website. Also this will affect only new installations because I don't want to mess with peoples settings if they have changed them. To change it yourself you can go to project > project settings > input map, search for quentincaffeino_console_toggle and change it there.
So the problem with just the key code KEY_QUOTELEFT is that on some keyboards it refers to a not that rare used letter. That's also the reason why VSCode's default key to open the console is Ctrl + KEY_QUOTELEFT.
I would ask for doing the same here, so people with a different keyboard layout won't be forced to adjust the settings.
The text was updated successfully, but these errors were encountered: