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QDrawer's behavior do not response correctly when zooming in and out #4328
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What reasons would there be for anyone to need to zoom in and out like that? I mean, if it's a vision impairment problem, they'd stick to a certain zoom level, right? Would the drawer behavior then be acceptable? Scott |
In the first example, if I zoom in to 200% on step 4, I can still reproduce this problem. I have myopia and I wear glasses. But I am not seeing very clearly when reading Material Design based page, on Desktop only. So I always zoom around 100% - 300% In the second example, what I want to tell is, if your content is not long enough, it affect the Drawer. Isn't it very weird. The document state that drawer behavior only depends on breakpoint and QLayout's width. |
Thank you for the explanation. The devs will have a look I am sure. Scott |
I totally understand your use case and I think that this is an issue
related to the fact that many components use a range of differenr CSS
units. There is an RFC linked below, and I would request you add your
comments and research from this issue to that one and close this.
https://github.com/quasarframework/quasar/issues/4274
… |
Oh, I finished reading your post. But I think the root cause of my problem might not be related to hard coded pixel. I have one more example, could you help me to verify? Browser: Chrome Steps:
Currently, I find that if I want the QDrawer to work as expected, I have to :
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I discover that all problems stated in this issue are fixed in v1.1.0. |
Thank you for checking out v1.1 and closing this issue! |
What steps did you take, to get the error?
Browser: Chrome
Another example
THIS LINE
<div color="secondary" class="q-stepper q-stepper--horizontal q-stepper--flat no-shadow q-stepper--bordered" style="max-width:600px;">
What did you get as the error?
This problem only appear on desktop. I also see this problem when using Firefox, but it result even less predictable, so I do not include in above steps.
My monitor's resolution is 1920x1080
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