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utils.py
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utils.py
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# noinspection PyUnresolvedReferences
from typing import Union, Optional, BinaryIO
# noinspection PyUnresolvedReferences
from errors import *
from config import Config, get_colors
from translations import TRANSLATIONS
# noinspection PyUnresolvedReferences
from time import time as get_current_time
import moderngl
import mido
import pygame
from sys import platform
import subprocess
from enum import Enum
from os.path import join
from math import sin, pi
from sys import setrecursionlimit
setrecursionlimit(10000) # increase if more notes
# vsync framerate if on windows, else 60
if platform == "win32":
try:
# noinspection PyPackageRequirements
import win32api
FRAMERATE = win32api.EnumDisplaySettings(win32api.EnumDisplayDevices().DeviceName, -1).DisplayFrequency
except ModuleNotFoundError:
print("The win32api python module is not found! Install it with \"pip install pywin32\"")
FRAMERATE = 60
elif "linux" in platform:
# noinspection PyPackageRequirements
from Xlib import display
# noinspection PyPackageRequirements
from Xlib.ext import randr
d = display.Display()
default_screen = d.get_default_screen()
info = d.screen(default_screen)
resources = randr.get_screen_resources(info.root)
active_modes = set()
for crtc in resources.crtcs:
crtc_info = randr.get_crtc_info(info.root, crtc, resources.config_timestamp)
if crtc_info.mode:
active_modes.add(crtc_info.mode)
for mode in resources.modes:
if mode.id in active_modes:
FRAMERATE = round(mode.dot_clock / (mode.h_total * mode.v_total))
break
else:
FRAMERATE = 60
# camera follow modes
class CameraFollow(Enum):
Center = 0 # center the square
Lazy = 1 # lazy camera, used by Crazy Nutter 101
Smoothed = 2 # smoothed camera, interpolates camera a little bit between current and previous every frame
Predictive = 3 # smoothed camera, but you can see where the square will bounce better
def read_osu_file(filedata: bytes):
filedata = filedata.decode("utf-8")
filelines = filedata.splitlines(False)
started_counting = False
timestamps = []
for line in filelines:
if not started_counting:
if "HitObjects" in line:
started_counting = True
continue
if len(line) < 3:
continue
args = line.split(",")
if (int(args[3]) & 3) == 0:
continue
timestamps.append(int(args[2])/1000)
return timestamps
def surf_to_texture(in_surface: pygame.Surface) -> moderngl.Texture:
tex = Config.ctx.texture(in_surface.get_size(), 4)
tex.filter = (moderngl.NEAREST, moderngl.NEAREST)
tex.swizzle = 'BGRA'
tex.write(in_surface.get_view('1'))
return tex
def update_screen(screen: pygame.Surface, glsl_program: moderngl.Program, render_object: moderngl.VertexArray):
frame_tex = surf_to_texture(screen)
frame_tex.use(0)
glsl_program['tex'] = 0
if "ascii.glsl" in Config.shader_file_name:
if Config.ascii_tex is None:
Config.ascii_tex = surf_to_texture(pygame.image.load('./assets/shaders/ascii.png').convert_alpha())
Config.ascii_tex.use(1)
try:
glsl_program['asciipng'] = 1
except KeyError:
pass
render_object.render(mode=moderngl.TRIANGLE_STRIP)
pygame.display.flip()
frame_tex.release()
def open_file(filename):
if platform == "win32":
from os import startfile
startfile(filename)
else:
opener = "open" if platform == "darwin" else "xdg-open"
subprocess.call([opener, filename])
# noinspection PyUnresolvedReferences
def read_midi_file(file):
midi_file = mido.MidiFile(file=file)
notes = []
current_time = 0
for msg in midi_file:
if msg.type == 'note_on' and msg.velocity != 0:
timestamp = current_time + msg.time
notes.append(round(timestamp*1000)/1000)
current_time += msg.time
return notes
# remove values that are too close to each other
def remove_too_close_values(lst: list[float], threshold=30) -> list[float]:
"""Assumes the list is sorted"""
new = []
before = None
for _ in lst:
if before is None:
before = _
new.append(_)
continue
if before+threshold/1000 > _:
continue
before = _
new.append(_)
return new
def fix_overlap(rects: list[pygame.Rect], callback=None):
if callback is None:
callback = lambda _: None
xvs = set()
yvs = set()
for rect in rects:
xvs.add(rect.right)
xvs.add(rect.left)
yvs.add(rect.top)
yvs.add(rect.bottom)
xvs = sorted(list(xvs))
yvs = sorted(list(yvs))
outputs = []
for xv1 in range(len(xvs)-1):
xv2 = xv1+1
for yv1 in range(len(yvs)-1):
yv2 = yv1+1
r = pygame.Rect(xvs[xv1], yvs[yv1], xvs[xv2]-xvs[xv1], yvs[yv2]-yvs[yv1])
if r.collidelist(rects)+1:
outputs.append(r)
if callback(f"Checking minirectangles ({int(100*xv1*len(yvs)/(len(xvs)*len(yvs)))}% done)"):
raise UserCancelsLoadingError()
callback("Merging adjacent minirectangles")
for ai in range(len(outputs)-1):
a = outputs[ai+1]
b = outputs[ai]
if a.width == 0 or a.height == 0 or b.width == 0 or b.height == 0:
continue
if not (a.right == b.left or a.left == b.right or a.top == b.bottom or b.bottom == a.top):
continue
if a.x == b.x and a.width == b.width:
a.y = min(a.y, b.y)
a.height = a.height+b.height
b.height = 0
continue
outputs = [out for out in outputs if out.width > 0 and out.height > 0]
outputs.sort(key=lambda _: _.y*100000+_.x)
for ai in range(len(outputs)-1):
a = outputs[ai+1]
b = outputs[ai]
if a.width == 0 or a.height == 0 or b.width == 0 or b.height == 0:
continue
if not (a.right == b.left or a.left == b.right or a.top == b.bottom or b.bottom == a.top):
continue
if a.y == b.y and a.height == b.height:
a.x = min(a.x, b.x)
a.width = a.width+b.width
b.width = 0
continue
callback("Finished loading")
return [out for out in outputs if out.width > 0 and out.height > 0]
_font_registry: dict[str, pygame.font.Font] = {}
def lang_key(key: str):
"""
useful for different languages, so everyone can be able to read the text.
translations are found in translations.py btw
"""
english_language = TRANSLATIONS["english"]
my_language = TRANSLATIONS.get(Config.language, {})
if key not in english_language:
print(f"warning: there is no english text for {key} yet!!")
return my_language.get(key, english_language.get(key, "<missing>"))
def get_font(size: int = 24, font_file_name: str = None) -> pygame.font.Font:
if font_file_name is None:
font_file_name = lang_key("font")
font_path = f'./assets/fonts/{font_file_name}'
fn_id = f"[{font_path}/{size}]"
if fn_id not in _font_registry:
try:
_font_registry[fn_id] = pygame.font.Font(font_path, size)
except FileNotFoundError:
print(f"Font {fn_id} not found!")
_font_registry[fn_id] = pygame.font.SysFont("Arial", size)
return _font_registry[fn_id]
_channels = []
_sound_registry: dict[str, pygame.mixer.Sound] = {}
def play_sound(snd_name: str, vol: float = 0.5):
if len(_channels) == 0:
pygame.mixer.set_num_channels(40)
for _ in range(1, 20):
_channels.append(pygame.mixer.Channel(_))
if snd_name not in _sound_registry:
_sound_registry[snd_name] = pygame.mixer.Sound(join("assets", snd_name))
chan = pygame.mixer.find_channel(False)
if not chan:
return False
if chan.get_busy():
return False
chan.set_volume(vol)
chan.play(_sound_registry[snd_name])
return True
def interpolate_fn(n):
"""Interpolate sigmoidally from 0-1"""
n = min(max(n, 0), 1)
return sin(pi * (n - 0.5)) / 2 + 0.5