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[This is a tracking bug for this workstream and not a specific issue.]
Most of quantum games are, in general, going to be qudit based. But most real hardwares are qubit-based and do not support arbitrary qudit operations.
The first step towards this was implementing qudit to qubit transformations:
The text was updated successfully, but these errors were encountered:
QuantumWorld
smitsanghavi
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[This is a tracking bug for this workstream and not a specific issue.]
Most of quantum games are, in general, going to be qudit based. But most real hardwares are qubit-based and do not support arbitrary qudit operations.
The first step towards this was implementing qudit to qubit transformations:
The text was updated successfully, but these errors were encountered: