From ae580efdf9a103f52d38de3e65a59480cb212c94 Mon Sep 17 00:00:00 2001 From: Doug Strain Date: Wed, 20 Sep 2023 06:46:42 -0700 Subject: [PATCH] Update getting_started.ipynb --- docs/unitary/getting_started.ipynb | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/docs/unitary/getting_started.ipynb b/docs/unitary/getting_started.ipynb index 6f36fd00..839966af 100644 --- a/docs/unitary/getting_started.ipynb +++ b/docs/unitary/getting_started.ipynb @@ -99,6 +99,8 @@ "\n", "For example, let’s create a 5x5 game board, 25 squares in total. Each square can have one of two states: empty or full. If we use quantum objects to create our game board squares, we can enable richer game play by deferring the decision about whether a piece occupies a square or not until the game needs to generate a score.\n", "\n", + "![5x5 game board](board.png)", + "\n", "You can use an enumeration to easily track the state of each square.\n", "\n" ], @@ -145,6 +147,8 @@ "cell_type": "markdown", "source": [ "Now let's create a collection of quantum objects to represent our game board. An empty game board isn't very useful, so we also populate our board with a single row of tokens at the near edge (rank 1) and far edge (rank 5).\n" + "![5x5 game board with pieces](board_pieces.png)", + "\n", ], "metadata": { "id": "Gb294SuiTKij"