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action.c
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action.c
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/*
Copyright 2012,2013 Jun Wako <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <limits.h>
#ifdef DEBUG_ACTION
# include "debug.h"
#else
# include "nodebug.h"
#endif
#include "host.h"
#include "keycode.h"
#include "keyboard.h"
#include "keymap.h"
#include "mousekey.h"
#include "programmable_button.h"
#include "command.h"
#include "led.h"
#include "action_layer.h"
#include "action_tapping.h"
#include "action_util.h"
#include "action.h"
#include "wait.h"
#include "keycode_config.h"
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
#ifdef POINTING_DEVICE_ENABLE
# include "pointing_device.h"
#endif
int tp_buttons;
#if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY) || (defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT))
int retro_tapping_counter = 0;
#endif
#if defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT) && !defined(NO_ACTION_TAPPING)
# include "process_auto_shift.h"
#endif
#ifdef IGNORE_MOD_TAP_INTERRUPT_PER_KEY
__attribute__((weak)) bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) {
return false;
}
#endif
#ifdef RETRO_TAPPING_PER_KEY
__attribute__((weak)) bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) {
return false;
}
#endif
__attribute__((weak)) bool pre_process_record_quantum(keyrecord_t *record) {
return true;
}
/** \brief Called to execute an action.
*
* FIXME: Needs documentation.
*/
void action_exec(keyevent_t event) {
if (!IS_NOEVENT(event)) {
dprint("\n---- action_exec: start -----\n");
dprint("EVENT: ");
debug_event(event);
dprintln();
#if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY) || (defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT))
retro_tapping_counter++;
#endif
}
if (event.pressed) {
// clear the potential weak mods left by previously pressed keys
clear_weak_mods();
}
#ifdef SWAP_HANDS_ENABLE
// Swap hands handles both keys and encoders, if ENCODER_MAP_ENABLE is defined.
if (!IS_NOEVENT(event)) {
process_hand_swap(&event);
}
#endif
keyrecord_t record = {.event = event};
#ifndef NO_ACTION_ONESHOT
if (keymap_config.oneshot_enable) {
# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
if (has_oneshot_layer_timed_out()) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
if (has_oneshot_mods_timed_out()) {
clear_oneshot_mods();
}
# ifdef SWAP_HANDS_ENABLE
if (has_oneshot_swaphands_timed_out()) {
clear_oneshot_swaphands();
}
# endif
# endif
}
#endif
#ifndef NO_ACTION_TAPPING
# if defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT)
if (event.pressed) {
retroshift_poll_time(&event);
}
# endif
if (IS_NOEVENT(record.event) || pre_process_record_quantum(&record)) {
action_tapping_process(record);
}
#else
if (IS_NOEVENT(record.event) || pre_process_record_quantum(&record)) {
process_record(&record);
}
if (!IS_NOEVENT(record.event)) {
dprint("processed: ");
debug_record(record);
dprintln();
}
#endif
}
#ifdef SWAP_HANDS_ENABLE
extern const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS];
# ifdef ENCODER_MAP_ENABLE
extern const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS];
# endif // ENCODER_MAP_ENABLE
bool swap_hands = false;
bool swap_held = false;
bool should_swap_hands(size_t index, uint8_t *swap_state, bool pressed) {
size_t array_index = index / (CHAR_BIT);
size_t bit_index = index % (CHAR_BIT);
uint8_t bit_val = 1 << bit_index;
bool do_swap = pressed ? swap_hands : swap_state[array_index] & bit_val;
return do_swap;
}
void set_swap_hands_state(size_t index, uint8_t *swap_state, bool on) {
size_t array_index = index / (CHAR_BIT);
size_t bit_index = index % (CHAR_BIT);
uint8_t bit_val = 1 << bit_index;
if (on) {
swap_state[array_index] |= bit_val;
} else {
swap_state[array_index] &= ~bit_val;
}
}
/** \brief Process Hand Swap
*
* FIXME: Needs documentation.
*/
void process_hand_swap(keyevent_t *event) {
keypos_t pos = event->key;
if (pos.row < MATRIX_ROWS && pos.col < MATRIX_COLS) {
static uint8_t matrix_swap_state[((MATRIX_ROWS * MATRIX_COLS) + (CHAR_BIT)-1) / (CHAR_BIT)];
size_t index = (size_t)(pos.row * MATRIX_COLS) + pos.col;
bool do_swap = should_swap_hands(index, matrix_swap_state, event->pressed);
if (do_swap) {
event->key.row = pgm_read_byte(&hand_swap_config[pos.row][pos.col].row);
event->key.col = pgm_read_byte(&hand_swap_config[pos.row][pos.col].col);
set_swap_hands_state(index, matrix_swap_state, true);
} else {
set_swap_hands_state(index, matrix_swap_state, false);
}
}
# ifdef ENCODER_MAP_ENABLE
else if (pos.row == KEYLOC_ENCODER_CW || pos.row == KEYLOC_ENCODER_CCW) {
static uint8_t encoder_swap_state[((NUM_ENCODERS) + (CHAR_BIT)-1) / (CHAR_BIT)];
size_t index = pos.col;
bool do_swap = should_swap_hands(index, encoder_swap_state, event->pressed);
if (do_swap) {
event->key.row = pos.row;
event->key.col = pgm_read_byte(&encoder_hand_swap_config[pos.col]);
set_swap_hands_state(index, encoder_swap_state, true);
} else {
set_swap_hands_state(index, encoder_swap_state, false);
}
}
# endif // ENCODER_MAP_ENABLE
}
#endif
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
bool disable_action_cache = false;
void process_record_nocache(keyrecord_t *record) {
disable_action_cache = true;
process_record(record);
disable_action_cache = false;
}
#else
void process_record_nocache(keyrecord_t *record) {
process_record(record);
}
#endif
__attribute__((weak)) bool process_record_quantum(keyrecord_t *record) {
return true;
}
__attribute__((weak)) void post_process_record_quantum(keyrecord_t *record) {}
#ifndef NO_ACTION_TAPPING
/** \brief Allows for handling tap-hold actions immediately instead of waiting for TAPPING_TERM or another keypress.
*
* FIXME: Needs documentation.
*/
void process_record_tap_hint(keyrecord_t *record) {
action_t action = layer_switch_get_action(record->event.key);
switch (action.kind.id) {
# ifdef SWAP_HANDS_ENABLE
case ACT_SWAP_HANDS:
switch (action.swap.code) {
case OP_SH_ONESHOT:
break;
case OP_SH_TAP_TOGGLE:
default:
swap_hands = !swap_hands;
swap_held = true;
}
break;
# endif
}
}
#endif
/** \brief Take a key event (key press or key release) and processes it.
*
* FIXME: Needs documentation.
*/
void process_record(keyrecord_t *record) {
if (IS_NOEVENT(record->event)) {
return;
}
if (!process_record_quantum(record)) {
#ifndef NO_ACTION_ONESHOT
if (is_oneshot_layer_active() && record->event.pressed && keymap_config.oneshot_enable) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
#endif
return;
}
process_record_handler(record);
post_process_record_quantum(record);
}
void process_record_handler(keyrecord_t *record) {
#ifdef COMBO_ENABLE
action_t action;
if (record->keycode) {
action = action_for_keycode(record->keycode);
} else {
action = store_or_get_action(record->event.pressed, record->event.key);
}
#else
action_t action = store_or_get_action(record->event.pressed, record->event.key);
#endif
dprint("ACTION: ");
debug_action(action);
#ifndef NO_ACTION_LAYER
dprint(" layer_state: ");
layer_debug();
dprint(" default_layer_state: ");
default_layer_debug();
#endif
dprintln();
process_action(record, action);
}
#if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE)
void register_button(bool pressed, enum mouse_buttons button) {
# ifdef PS2_MOUSE_ENABLE
tp_buttons = pressed ? tp_buttons | button : tp_buttons & ~button;
# endif
# ifdef POINTING_DEVICE_ENABLE
report_mouse_t currentReport = pointing_device_get_report();
currentReport.buttons = pressed ? currentReport.buttons | button : currentReport.buttons & ~button;
pointing_device_set_report(currentReport);
# endif
}
#endif
/** \brief Take an action and processes it.
*
* FIXME: Needs documentation.
*/
void process_action(keyrecord_t *record, action_t action) {
keyevent_t event = record->event;
#ifndef NO_ACTION_TAPPING
uint8_t tap_count = record->tap.count;
#endif
#ifndef NO_ACTION_ONESHOT
bool do_release_oneshot = false;
// notice we only clear the one shot layer if the pressed key is not a modifier.
if (is_oneshot_layer_active() && event.pressed && (action.kind.id == ACT_USAGE || !IS_MOD(action.key.code))
# ifdef SWAP_HANDS_ENABLE
&& !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)
# endif
&& keymap_config.oneshot_enable) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
do_release_oneshot = !is_oneshot_layer_active();
}
#endif
switch (action.kind.id) {
/* Key and Mods */
case ACT_LMODS:
case ACT_RMODS: {
uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods : action.key.mods << 4;
if (event.pressed) {
if (mods) {
if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
// e.g. LSFT(KC_LEFT_GUI): we don't want the LSFT to be weak as it would make it useless.
// This also makes LSFT(KC_LEFT_GUI) behave exactly the same as LGUI(KC_LEFT_SHIFT).
// Same applies for some keys like KC_MEH which are declared as MEH(KC_NO).
add_mods(mods);
} else {
add_weak_mods(mods);
}
send_keyboard_report();
}
register_code(action.key.code);
} else {
unregister_code(action.key.code);
if (mods) {
if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
del_mods(mods);
} else {
del_weak_mods(mods);
}
send_keyboard_report();
}
}
} break;
#ifndef NO_ACTION_TAPPING
case ACT_LMODS_TAP:
case ACT_RMODS_TAP: {
uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods : action.key.mods << 4;
switch (action.layer_tap.code) {
# ifndef NO_ACTION_ONESHOT
case MODS_ONESHOT:
// Oneshot modifier
if (!keymap_config.oneshot_enable) {
if (event.pressed) {
if (mods) {
if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
// e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
// This also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT).
// Same applies for some keys like KC_MEH which are declared as MEH(KC_NO).
add_mods(mods);
} else {
add_weak_mods(mods);
}
send_keyboard_report();
}
register_code(action.key.code);
} else {
unregister_code(action.key.code);
if (mods) {
if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
del_mods(mods);
} else {
del_weak_mods(mods);
}
send_keyboard_report();
}
}
} else {
if (event.pressed) {
if (tap_count == 0) {
dprint("MODS_TAP: Oneshot: 0\n");
register_mods(mods | get_oneshot_mods());
} else if (tap_count == 1) {
dprint("MODS_TAP: Oneshot: start\n");
set_oneshot_mods(mods | get_oneshot_mods());
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
dprint("MODS_TAP: Toggling oneshot");
clear_oneshot_mods();
set_oneshot_locked_mods(mods | get_oneshot_locked_mods());
register_mods(mods);
# endif
} else {
register_mods(mods | get_oneshot_mods());
}
} else {
if (tap_count == 0) {
clear_oneshot_mods();
unregister_mods(mods);
} else if (tap_count == 1) {
// Retain Oneshot mods
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
if (mods & get_mods()) {
clear_oneshot_mods();
set_oneshot_locked_mods(~mods & get_oneshot_locked_mods());
unregister_mods(mods);
}
} else if (tap_count == ONESHOT_TAP_TOGGLE) {
// Toggle Oneshot Layer
# endif
} else {
clear_oneshot_mods();
unregister_mods(mods);
}
}
}
break;
# endif
case MODS_TAP_TOGGLE:
if (event.pressed) {
if (tap_count <= TAPPING_TOGGLE) {
register_mods(mods);
}
} else {
if (tap_count < TAPPING_TOGGLE) {
unregister_mods(mods);
}
}
break;
default:
if (event.pressed) {
if (tap_count > 0) {
# if !defined(IGNORE_MOD_TAP_INTERRUPT) || defined(IGNORE_MOD_TAP_INTERRUPT_PER_KEY)
if (
# ifdef IGNORE_MOD_TAP_INTERRUPT_PER_KEY
!get_ignore_mod_tap_interrupt(get_event_keycode(record->event, false), record) &&
# endif
record->tap.interrupted) {
dprint("mods_tap: tap: cancel: add_mods\n");
// ad hoc: set 0 to cancel tap
record->tap.count = 0;
register_mods(mods);
} else
# endif
{
dprint("MODS_TAP: Tap: register_code\n");
register_code(action.key.code);
}
} else {
dprint("MODS_TAP: No tap: add_mods\n");
register_mods(mods);
}
} else {
if (tap_count > 0) {
dprint("MODS_TAP: Tap: unregister_code\n");
if (action.layer_tap.code == KC_CAPS_LOCK) {
wait_ms(TAP_HOLD_CAPS_DELAY);
} else {
wait_ms(TAP_CODE_DELAY);
}
unregister_code(action.key.code);
} else {
dprint("MODS_TAP: No tap: add_mods\n");
unregister_mods(mods);
}
}
break;
}
} break;
#endif
#ifdef EXTRAKEY_ENABLE
/* other HID usage */
case ACT_USAGE:
switch (action.usage.page) {
case PAGE_SYSTEM:
if (event.pressed) {
host_system_send(action.usage.code);
} else {
host_system_send(0);
}
break;
case PAGE_CONSUMER:
if (event.pressed) {
host_consumer_send(action.usage.code);
} else {
host_consumer_send(0);
}
break;
}
break;
#endif
#ifdef MOUSEKEY_ENABLE
/* Mouse key */
case ACT_MOUSEKEY:
if (event.pressed) {
mousekey_on(action.key.code);
} else {
mousekey_off(action.key.code);
}
switch (action.key.code) {
# if defined(PS2_MOUSE_ENABLE) || defined(POINTING_DEVICE_ENABLE)
# ifdef POINTING_DEVICE_ENABLE
case KC_MS_BTN1 ... KC_MS_BTN8:
# else
case KC_MS_BTN1 ... KC_MS_BTN3:
# endif
register_button(event.pressed, MOUSE_BTN_MASK(action.key.code - KC_MS_BTN1));
break;
# endif
default:
mousekey_send();
break;
}
break;
#endif
#ifndef NO_ACTION_LAYER
case ACT_LAYER:
if (action.layer_bitop.on == 0) {
/* Default Layer Bitwise Operation */
if (!event.pressed) {
uint8_t shift = action.layer_bitop.part * 4;
layer_state_t bits = ((layer_state_t)action.layer_bitop.bits) << shift;
layer_state_t mask = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0;
switch (action.layer_bitop.op) {
case OP_BIT_AND:
default_layer_and(bits | mask);
break;
case OP_BIT_OR:
default_layer_or(bits | mask);
break;
case OP_BIT_XOR:
default_layer_xor(bits | mask);
break;
case OP_BIT_SET:
default_layer_set(bits | mask);
break;
}
}
} else {
/* Layer Bitwise Operation */
if (event.pressed ? (action.layer_bitop.on & ON_PRESS) : (action.layer_bitop.on & ON_RELEASE)) {
uint8_t shift = action.layer_bitop.part * 4;
layer_state_t bits = ((layer_state_t)action.layer_bitop.bits) << shift;
layer_state_t mask = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0;
switch (action.layer_bitop.op) {
case OP_BIT_AND:
layer_and(bits | mask);
break;
case OP_BIT_OR:
layer_or(bits | mask);
break;
case OP_BIT_XOR:
layer_xor(bits | mask);
break;
case OP_BIT_SET:
layer_state_set(bits | mask);
break;
}
}
}
break;
case ACT_LAYER_MODS:
if (event.pressed) {
layer_on(action.layer_mods.layer);
register_mods(action.layer_mods.mods);
} else {
unregister_mods(action.layer_mods.mods);
layer_off(action.layer_mods.layer);
}
break;
# ifndef NO_ACTION_TAPPING
case ACT_LAYER_TAP:
case ACT_LAYER_TAP_EXT:
switch (action.layer_tap.code) {
case OP_TAP_TOGGLE:
/* tap toggle */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
layer_invert(action.layer_tap.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
layer_invert(action.layer_tap.val);
}
}
break;
case OP_ON_OFF:
event.pressed ? layer_on(action.layer_tap.val) : layer_off(action.layer_tap.val);
break;
case OP_OFF_ON:
event.pressed ? layer_off(action.layer_tap.val) : layer_on(action.layer_tap.val);
break;
case OP_SET_CLEAR:
event.pressed ? layer_move(action.layer_tap.val) : layer_clear();
break;
# ifndef NO_ACTION_ONESHOT
case OP_ONESHOT:
// Oneshot modifier
if (!keymap_config.oneshot_enable) {
if (event.pressed) {
layer_on(action.layer_tap.val);
} else {
layer_off(action.layer_tap.val);
}
} else {
# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
do_release_oneshot = false;
if (event.pressed) {
if (get_oneshot_layer_state() == ONESHOT_TOGGLED) {
reset_oneshot_layer();
layer_off(action.layer_tap.val);
break;
} else if (tap_count < ONESHOT_TAP_TOGGLE) {
layer_on(action.layer_tap.val);
set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
}
} else {
if (tap_count >= ONESHOT_TAP_TOGGLE) {
reset_oneshot_layer();
set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED);
} else {
clear_oneshot_layer_state(ONESHOT_PRESSED);
}
}
# else
if (event.pressed) {
layer_on(action.layer_tap.val);
set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
} else {
clear_oneshot_layer_state(ONESHOT_PRESSED);
if (tap_count > 1) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
}
}
# endif
}
break;
# endif
default:
/* tap key */
if (event.pressed) {
if (tap_count > 0) {
dprint("KEYMAP_TAP_KEY: Tap: register_code\n");
register_code(action.layer_tap.code);
} else {
dprint("KEYMAP_TAP_KEY: No tap: On on press\n");
layer_on(action.layer_tap.val);
}
} else {
if (tap_count > 0) {
dprint("KEYMAP_TAP_KEY: Tap: unregister_code\n");
if (action.layer_tap.code == KC_CAPS_LOCK) {
wait_ms(TAP_HOLD_CAPS_DELAY);
} else {
wait_ms(TAP_CODE_DELAY);
}
unregister_code(action.layer_tap.code);
} else {
dprint("KEYMAP_TAP_KEY: No tap: Off on release\n");
layer_off(action.layer_tap.val);
}
}
break;
}
break;
# endif
#endif
#ifdef SWAP_HANDS_ENABLE
case ACT_SWAP_HANDS:
switch (action.swap.code) {
case OP_SH_TOGGLE:
if (event.pressed) {
swap_hands = !swap_hands;
}
break;
case OP_SH_ON_OFF:
swap_hands = event.pressed;
break;
case OP_SH_OFF_ON:
swap_hands = !event.pressed;
break;
case OP_SH_ON:
if (!event.pressed) {
swap_hands = true;
}
break;
case OP_SH_OFF:
if (!event.pressed) {
swap_hands = false;
}
break;
# ifndef NO_ACTION_ONESHOT
case OP_SH_ONESHOT:
if (event.pressed) {
set_oneshot_swaphands();
} else {
release_oneshot_swaphands();
}
break;
# endif
# ifndef NO_ACTION_TAPPING
case OP_SH_TAP_TOGGLE:
/* tap toggle */
if (event.pressed) {
if (swap_held) {
swap_held = false;
} else {
swap_hands = !swap_hands;
}
} else {
if (tap_count < TAPPING_TOGGLE) {
swap_hands = !swap_hands;
}
}
break;
default:
/* tap key */
if (tap_count > 0) {
if (swap_held) {
swap_hands = !swap_hands; // undo hold set up in _tap_hint
swap_held = false;
}
if (event.pressed) {
register_code(action.swap.code);
} else {
wait_ms(TAP_CODE_DELAY);
unregister_code(action.swap.code);
*record = (keyrecord_t){}; // hack: reset tap mode
}
} else {
if (swap_held && !event.pressed) {
swap_hands = !swap_hands; // undo hold set up in _tap_hint
swap_held = false;
}
}
# endif
}
#endif
default:
break;
}
#ifndef NO_ACTION_LAYER
// if this event is a layer action, update the leds
switch (action.kind.id) {
case ACT_LAYER:
case ACT_LAYER_MODS:
# ifndef NO_ACTION_TAPPING
case ACT_LAYER_TAP:
case ACT_LAYER_TAP_EXT:
# endif
led_set(host_keyboard_leds());
break;
default:
break;
}
#endif
#ifndef NO_ACTION_TAPPING
# if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY) || (defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT))
if (!is_tap_action(action)) {
retro_tapping_counter = 0;
} else {
if (event.pressed) {
if (tap_count > 0) {
retro_tapping_counter = 0;
}
} else {
if (tap_count > 0) {
retro_tapping_counter = 0;
} else {
if (
# ifdef RETRO_TAPPING_PER_KEY
get_retro_tapping(get_event_keycode(record->event, false), record) &&
# endif
retro_tapping_counter == 2) {
# if defined(AUTO_SHIFT_ENABLE) && defined(RETRO_SHIFT)
process_auto_shift(action.layer_tap.code, record);
# else
tap_code(action.layer_tap.code);
# endif
}
retro_tapping_counter = 0;
}
}
}
# endif
#endif
#ifdef SWAP_HANDS_ENABLE
# ifndef NO_ACTION_ONESHOT
if (event.pressed && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)) {
use_oneshot_swaphands();
}
# endif
#endif
#ifndef NO_ACTION_ONESHOT
/* Because we switch layers after a oneshot event, we need to release the
* key before we leave the layer or no key up event will be generated.
*/
if (do_release_oneshot && !(get_oneshot_layer_state() & ONESHOT_PRESSED)) {
record->event.pressed = false;
layer_on(get_oneshot_layer());
process_record(record);
layer_off(get_oneshot_layer());
}
#endif
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
__attribute__((weak)) void register_code(uint8_t code) {
if (code == KC_NO) {
return;
}
#ifdef LOCKING_SUPPORT_ENABLE
else if (KC_LOCKING_CAPS_LOCK == code) {
# ifdef LOCKING_RESYNC_ENABLE
// Resync: ignore if caps lock already is on
if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) return;
# endif
add_key(KC_CAPS_LOCK);
send_keyboard_report();
wait_ms(TAP_HOLD_CAPS_DELAY);
del_key(KC_CAPS_LOCK);
send_keyboard_report();
}
else if (KC_LOCKING_NUM_LOCK == code) {
# ifdef LOCKING_RESYNC_ENABLE
if (host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) return;
# endif
add_key(KC_NUM_LOCK);
send_keyboard_report();
wait_ms(100);
del_key(KC_NUM_LOCK);
send_keyboard_report();
}
else if (KC_LOCKING_SCROLL_LOCK == code) {
# ifdef LOCKING_RESYNC_ENABLE
if (host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK)) return;
# endif
add_key(KC_SCROLL_LOCK);
send_keyboard_report();
wait_ms(100);
del_key(KC_SCROLL_LOCK);
send_keyboard_report();
}
#endif
else if IS_KEY (code) {
// TODO: should push command_proc out of this block?
if (command_proc(code)) return;
#ifndef NO_ACTION_ONESHOT
/* TODO: remove
if (oneshot_state.mods && !oneshot_state.disabled) {
uint8_t tmp_mods = get_mods();
add_mods(oneshot_state.mods);
add_key(code);
send_keyboard_report();
set_mods(tmp_mods);
send_keyboard_report();
oneshot_cancel();
} else
*/
#endif
{
// Force a new key press if the key is already pressed
// without this, keys with the same keycode, but different
// modifiers will be reported incorrectly, see issue #1708
if (is_key_pressed(keyboard_report, code)) {
del_key(code);
send_keyboard_report();
}
add_key(code);
send_keyboard_report();
}
} else if IS_MOD (code) {
add_mods(MOD_BIT(code));
send_keyboard_report();
}
#ifdef EXTRAKEY_ENABLE
else if IS_SYSTEM (code) {
host_system_send(KEYCODE2SYSTEM(code));
} else if IS_CONSUMER (code) {
host_consumer_send(KEYCODE2CONSUMER(code));
}
#endif
#ifdef MOUSEKEY_ENABLE
else if IS_MOUSEKEY (code) {
mousekey_on(code);
mousekey_send();
}
#endif
}
/** \brief Utilities for actions. (FIXME: Needs better description)
*
* FIXME: Needs documentation.
*/
__attribute__((weak)) void unregister_code(uint8_t code) {
if (code == KC_NO) {
return;
}
#ifdef LOCKING_SUPPORT_ENABLE
else if (KC_LOCKING_CAPS_LOCK == code) {
# ifdef LOCKING_RESYNC_ENABLE
// Resync: ignore if caps lock already is off
if (!(host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK))) return;
# endif
add_key(KC_CAPS_LOCK);
send_keyboard_report();
del_key(KC_CAPS_LOCK);
send_keyboard_report();
}
else if (KC_LOCKING_NUM_LOCK == code) {
# ifdef LOCKING_RESYNC_ENABLE
if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) return;
# endif
add_key(KC_NUM_LOCK);
send_keyboard_report();
del_key(KC_NUM_LOCK);
send_keyboard_report();
}
else if (KC_LOCKING_SCROLL_LOCK == code) {
# ifdef LOCKING_RESYNC_ENABLE
if (!(host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK))) return;
# endif
add_key(KC_SCROLL_LOCK);
send_keyboard_report();
del_key(KC_SCROLL_LOCK);
send_keyboard_report();
}
#endif
else if IS_KEY (code) {
del_key(code);
send_keyboard_report();
} else if IS_MOD (code) {
del_mods(MOD_BIT(code));
send_keyboard_report();
} else if IS_SYSTEM (code) {
host_system_send(0);
} else if IS_CONSUMER (code) {
host_consumer_send(0);
}
#ifdef MOUSEKEY_ENABLE
else if IS_MOUSEKEY (code) {
mousekey_off(code);
mousekey_send();
}
#endif
}
/** \brief Tap a keycode with a delay.
*
* \param code The basic keycode to tap.
* \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it.
*/
__attribute__((weak)) void tap_code_delay(uint8_t code, uint16_t delay) {
register_code(code);
for (uint16_t i = delay; i > 0; i--) {
wait_ms(1);
}
unregister_code(code);
}
/** \brief Tap a keycode with the default delay.
*
* \param code The basic keycode to tap. If `code` is `KC_CAPS_LOCK`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined.
*/