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ChildView.cpp
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ChildView.cpp
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// ChildView.cpp : implementation of the CChildView class
//
#include "pch.h"
#include "framework.h"
#include "Step.h"
#include "ChildView.h"
#include "CLineDlg.h"
#include "IDD_DIALOG.h"
#include "graphics/OpenGLWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CChildView
CChildView::CChildView()
{
m_linefmx = 0.5;
m_linefmy = 0.5;
m_linetox = 0.2;
m_linetoy = 0.55;
}
CChildView::~CChildView()
{
}
BEGIN_MESSAGE_MAP(CChildView, COpenGLWnd)
ON_WM_PAINT()
ON_COMMAND(ID_STEPSTUFF_LINEENDTO0, &CChildView::OnStepstuffLineendto0)
ON_COMMAND(ID_STEPSTUFF_LINEDIALOG, &CChildView::OnStepstuffLinedialog)
ON_COMMAND(ID_STEPSTUFF_DIALOG1, &CChildView::OnStepstuffDialog1)
END_MESSAGE_MAP()
void CChildView::OnGLDraw(CDC* pDC)
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
int width, height;
GetSize(width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.5, // left
1.5, // right
-1.5, // bottom
1.5, // top
1.5, // near
-1.5); // far
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
const float PI = 3.1415926525897;
const float R = m_len/2/cos(25.71 * PI /360);
const float theta = m_rotationangle;
const float x0 = m_locx;
const float y0 = m_locy;
glColor3d(1.0, 0.0, 0.0);
glLineWidth(10.0);
glBegin(GL_LINE_LOOP);
GLfloat xA = R * cos((90 + theta) * PI / 180);
GLfloat yA = R * sin((90 + theta) * PI / 180);
GLfloat xB = R * cos((295.71 + theta) * PI / 180);
GLfloat yB = R * sin((295.71 + theta) * PI / 180);
GLfloat xC = R * cos((141.43 + theta) * PI / 180);
GLfloat yC = R * sin((141.43 + theta) * PI / 180);
GLfloat xD = R * cos((347.14 + theta) * PI / 180);
GLfloat yD = R * sin((347.14 + theta) * PI / 180);
GLfloat xE = R * cos((192.86 + theta) * PI / 180);
GLfloat yE = R * sin((192.86 + theta) * PI / 180);
GLfloat xF = R * cos((38.57 + theta) * PI / 180);
GLfloat yF = R * sin((38.57 + theta) * PI / 180);
GLfloat xG = R * cos((244.29 + theta) * PI / 180);
GLfloat yG = R * sin((244.29 + theta) * PI / 180);
glVertex2f(xA, yA);
glVertex2f(xB, yB);
glVertex2f(xC, yC);
glVertex2f(xD, yD);
glVertex2f(xE, yE);
glVertex2f(xF, yF);
glVertex2f(xG, yG);
glEnd();
glColor3d(0.0, 0.5, 0.0);
glBegin(GL_LINE_LOOP);
glVertex2d((-R - x0) * cos(theta * PI / 180) - ((-R - y0) * sin(theta * PI / 180)) + x0, (-R - y0) * cos(theta * PI / 180) + (-R - x0) * sin(theta * PI / 180) + y0);
glVertex2d((R - x0) * cos(theta * PI / 180) - ((-R - y0) * sin(theta * PI / 180)) + x0, (-R - y0) * cos(theta * PI / 180) + (R - x0) * sin(theta * PI / 180) + y0);
glVertex2d((R - x0) * cos(theta * PI / 180) - ((R - y0) * sin(theta * PI / 180)) + x0, (R - y0) * cos(theta * PI / 180) + (R - x0) * sin(theta * PI / 180) + y0);
glVertex2d((-R - x0) * cos(theta * PI / 180) - ((R - y0) * sin(theta * PI / 180)) + x0, (R - y0) * cos(theta * PI / 180) + (-R - x0) * sin(theta * PI / 180) + y0);
glEnd();
}
// CChildView message handlers
BOOL CChildView::PreCreateWindow(CREATESTRUCT& cs)
{
if (!COpenGLWnd::PreCreateWindow(cs))
return FALSE;
cs.dwExStyle |= WS_EX_CLIENTEDGE;
cs.style &= ~WS_BORDER;
cs.lpszClass = AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW|CS_DBLCLKS,
::LoadCursor(nullptr, IDC_ARROW), reinterpret_cast<HBRUSH>(COLOR_WINDOW+1), nullptr);
return TRUE;
}
//void CChildView::OnPaint()
//{
//CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
// Do not call CWnd::OnPaint() for painting messages
//}
void CChildView::OnStepstuffLineendto0()
{
// TODO: Add your command handler code here
m_rotationangle += 20;
Invalidate();
}
void CChildView::OnStepstuffLinedialog()
{
// TODO: Add your command handler code here
CLineDlg dlg;
dlg.m_fmx = m_linefmx;
dlg.m_fmy = m_linefmy;
dlg.mtox = m_linetox;
dlg.mtoy = m_linetoy;
if (dlg.DoModal() == IDOK)
{
m_linefmx = dlg.m_fmx;
m_linefmy = dlg.m_fmy;
m_linetox = dlg.mtox;
m_linetoy = dlg.mtoy;
Invalidate();
}
}
void CChildView::OnStepstuffDialog1()
{
// TODO: Add your command handler code here
IDD_DIALOG dlgs1;
dlgs1.locx = m_locx;
dlgs1.locy = m_locy;
dlgs1.len = m_len;
dlgs1.rotationangle = m_rotationangle;
if (dlgs1.DoModal() == IDOK)
{
m_locx = dlgs1.locx;
m_locy = dlgs1.locy;
m_len = dlgs1.len;
m_rotationangle = dlgs1.rotationangle;
Invalidate();
}
}