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td3.py
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td3.py
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# Copyright (c) Meta Platforms, Inc. and affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
"""TD3 Example.
This is a simple self-contained example of a TD3 training script.
It supports state environments like MuJoCo.
The helper functions are coded in the utils.py associated with this script.
"""
import time
import hydra
import numpy as np
import torch
import torch.cuda
import tqdm
from torchrl._utils import logger as torchrl_logger
from torchrl.envs.utils import ExplorationType, set_exploration_type
from torchrl.record.loggers import generate_exp_name, get_logger
from utils import (
dump_video,
log_metrics,
make_collector,
make_environment,
make_loss_module,
make_optimizer,
make_replay_buffer,
make_td3_agent,
)
@hydra.main(version_base="1.1", config_path="", config_name="config")
def main(cfg: "DictConfig"): # noqa: F821
device = cfg.network.device
if device in ("", None):
if torch.cuda.is_available():
device = torch.device("cuda:0")
else:
device = torch.device("cpu")
device = torch.device(device)
# Create logger
exp_name = generate_exp_name("TD3", cfg.logger.exp_name)
logger = None
if cfg.logger.backend:
logger = get_logger(
logger_type=cfg.logger.backend,
logger_name="td3_logging",
experiment_name=exp_name,
wandb_kwargs={
"mode": cfg.logger.mode,
"config": dict(cfg),
"project": cfg.logger.project_name,
"group": cfg.logger.group_name,
},
)
# Set seeds
torch.manual_seed(cfg.env.seed)
np.random.seed(cfg.env.seed)
# Create environments
train_env, eval_env = make_environment(cfg, logger=logger)
# Create agent
model, exploration_policy = make_td3_agent(cfg, train_env, eval_env, device)
# Create TD3 loss
loss_module, target_net_updater = make_loss_module(cfg, model)
# Create off-policy collector
collector = make_collector(cfg, train_env, exploration_policy)
# Create replay buffer
replay_buffer = make_replay_buffer(
batch_size=cfg.optim.batch_size,
prb=cfg.replay_buffer.prb,
buffer_size=cfg.replay_buffer.size,
scratch_dir=cfg.replay_buffer.scratch_dir,
device="cpu",
)
# Create optimizers
optimizer_actor, optimizer_critic = make_optimizer(cfg, loss_module)
# Main loop
start_time = time.time()
collected_frames = 0
pbar = tqdm.tqdm(total=cfg.collector.total_frames)
init_random_frames = cfg.collector.init_random_frames
num_updates = int(
cfg.collector.env_per_collector
* cfg.collector.frames_per_batch
* cfg.optim.utd_ratio
)
delayed_updates = cfg.optim.policy_update_delay
prb = cfg.replay_buffer.prb
eval_rollout_steps = cfg.env.max_episode_steps
eval_iter = cfg.logger.eval_iter
frames_per_batch = cfg.collector.frames_per_batch
update_counter = 0
sampling_start = time.time()
for tensordict in collector:
sampling_time = time.time() - sampling_start
exploration_policy[1].step(tensordict.numel())
# Update weights of the inference policy
collector.update_policy_weights_()
pbar.update(tensordict.numel())
tensordict = tensordict.reshape(-1)
current_frames = tensordict.numel()
# Add to replay buffer
replay_buffer.extend(tensordict.cpu())
collected_frames += current_frames
# Optimization steps
training_start = time.time()
if collected_frames >= init_random_frames:
(
actor_losses,
q_losses,
) = ([], [])
for _ in range(num_updates):
# Update actor every delayed_updates
update_counter += 1
update_actor = update_counter % delayed_updates == 0
# Sample from replay buffer
sampled_tensordict = replay_buffer.sample()
if sampled_tensordict.device != device:
sampled_tensordict = sampled_tensordict.to(
device, non_blocking=True
)
else:
sampled_tensordict = sampled_tensordict.clone()
# Compute loss
q_loss, *_ = loss_module.value_loss(sampled_tensordict)
# Update critic
optimizer_critic.zero_grad()
q_loss.backward()
optimizer_critic.step()
q_losses.append(q_loss.item())
# Update actor
if update_actor:
actor_loss, *_ = loss_module.actor_loss(sampled_tensordict)
optimizer_actor.zero_grad()
actor_loss.backward()
optimizer_actor.step()
actor_losses.append(actor_loss.item())
# Update target params
target_net_updater.step()
# Update priority
if prb:
replay_buffer.update_priority(sampled_tensordict)
training_time = time.time() - training_start
episode_end = (
tensordict["next", "done"]
if tensordict["next", "done"].any()
else tensordict["next", "truncated"]
)
episode_rewards = tensordict["next", "episode_reward"][episode_end]
# Logging
metrics_to_log = {}
if len(episode_rewards) > 0:
episode_length = tensordict["next", "step_count"][episode_end]
metrics_to_log["train/reward"] = episode_rewards.mean().item()
metrics_to_log["train/episode_length"] = episode_length.sum().item() / len(
episode_length
)
if collected_frames >= init_random_frames:
metrics_to_log["train/q_loss"] = np.mean(q_losses)
if update_actor:
metrics_to_log["train/a_loss"] = np.mean(actor_losses)
metrics_to_log["train/sampling_time"] = sampling_time
metrics_to_log["train/training_time"] = training_time
# Evaluation
if abs(collected_frames % eval_iter) < frames_per_batch:
with set_exploration_type(ExplorationType.DETERMINISTIC), torch.no_grad():
eval_start = time.time()
eval_rollout = eval_env.rollout(
eval_rollout_steps,
exploration_policy,
auto_cast_to_device=True,
break_when_any_done=True,
)
eval_env.apply(dump_video)
eval_time = time.time() - eval_start
eval_reward = eval_rollout["next", "reward"].sum(-2).mean().item()
metrics_to_log["eval/reward"] = eval_reward
metrics_to_log["eval/time"] = eval_time
if logger is not None:
log_metrics(logger, metrics_to_log, collected_frames)
sampling_start = time.time()
collector.shutdown()
if not eval_env.is_closed:
eval_env.close()
if not train_env.is_closed:
train_env.close()
end_time = time.time()
execution_time = end_time - start_time
torchrl_logger.info(f"Training took {execution_time:.2f} seconds to finish")
if __name__ == "__main__":
main()