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- MapColliders classes changed API to be more useful and clear: collision between actors and tiles and between actors and TmxObject are easier to handle
- Supports the variants 'csv', 'xml', 'base64(uncompressed)' for Tiled Editor layer data
- Simpler Scene and Layer code for automatic window events registration
- Particle systems now accepts per-instance texture
- Better IDEs autocompletion: by being more specific in cocos code imports, IDEs can work faster and be more selective with the autocompletion offerings.
- Support for pyglet 1.3
Be sure to read about compatibility changes in the docs, there has been some api changes.