You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Sep 20, 2024. It is now read-only.
Describe the bug
Updating a look to latest version using scene inventory GUI leaves the geo without a shader, in cases where a name of the shader changed between the version. Even though the renamed shader has all correct id assignments.
To Reproduce
Steps to reproduce the behavior:
Publish a look for a model
Load the look onto a model in a different scene (setdress for example) using look manager
In the lookdev scene, change the name of one of the shaders and publish another version
In the "setdress" scene open scene inventory and update the look to latest version
The object that has the renamed look applied to it, ends up without any shader.
Expected behavior
Look updating should work the same as all other families from the scene inventory. That means that we'll need to duplicate some of the logic from look assigned to the update method of the look loader
The text was updated successfully, but these errors were encountered:
Describe the bug
Updating a look to latest version using scene inventory GUI leaves the geo without a shader, in cases where a name of the shader changed between the version. Even though the renamed shader has all correct id assignments.
To Reproduce
Steps to reproduce the behavior:
lookdev
scene, change the name of one of the shaders and publish another versionExpected behavior
Look updating should work the same as all other families from the scene inventory. That means that we'll need to duplicate some of the logic from look assigned to the
update
method of the look loaderThe text was updated successfully, but these errors were encountered: