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StandalonePublisher: use dynamic groups in subset names #2816
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Brief description
Previously only specific keys (
channel, subset, color_space, shader
were used for template formatting for subsets for texture and workfiles, this allows use any configured group nameTesting notes:
configure
project_settings/standalonepublisher/publish/CollectTextures
and incorporate there group name outside of previously hard-coded values (see higher), for examplematerial
use Standalone Publisher and publish textures matching configured format