From 203b6791e986971f8fcda027dd1b548654978412 Mon Sep 17 00:00:00 2001 From: itzpr3d4t0r <103119829+itzpr3d4t0r@users.noreply.github.com> Date: Thu, 30 May 2024 16:19:13 +0200 Subject: [PATCH] fix docs --- docs/reST/ref/transform.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/reST/ref/transform.rst b/docs/reST/ref/transform.rst index b9a6a3f829..84dc5905b9 100644 --- a/docs/reST/ref/transform.rst +++ b/docs/reST/ref/transform.rst @@ -419,13 +419,13 @@ Instead, always begin with the original image and scale to the desired size.) :param pygame.Surface surface: The surface to transform. - :param float h: The amount to change the hue. Positive values rotate the hue clockwise, + :param float hue: The amount to change the hue. Positive values rotate the hue clockwise, while negative values rotate it counterclockwise. Value range: -360 to 360. - :param float s: The amount to change the saturation. Positive values increase saturation, + :param float saturation: The amount to change the saturation. Positive values increase saturation, while negative values decrease it. Value range: -1 to 1. - :param float l: The amount to change the lightness. Positive values increase lightness, + :param float lightness: The amount to change the lightness. Positive values increase lightness, while negative values decrease it. Value range: -1 to 1. :param pygame.Surface dest_surface: An optional destination surface to store the transformed image.