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Seems that since doomsday weapons only have their damage type damage attribute and not others, it fails to apply correctly (other ammo types have 0 if they don't apply damage, doomsday simply don't have them)
There also seems to be an issue opening the damage pattern editor with doomsday set as the selected ammo. Most likely a max value issue?
The text was updated successfully, but these errors were encountered:
Seems that since doomsday weapons only have their damage type damage attribute and not others, it fails to apply correctly (other ammo types have
0
if they don't apply damage, doomsday simply don't have them)There also seems to be an issue opening the damage pattern editor with doomsday set as the selected ammo. Most likely a max value issue?
The text was updated successfully, but these errors were encountered: