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Maya Asset Browser #44

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mottosso opened this issue Aug 22, 2015 · 2 comments
Open

Maya Asset Browser #44

mottosso opened this issue Aug 22, 2015 · 2 comments

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@mottosso
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We'll need a way to get assets into Maya without fuzz.

Responsibilities

It should handle:

  • Listing assets of the current project, e.g. thedeal/assets/*.*

  • Importing as referencing the selected asset

  • Append namespace to imported asset, e.g. ben_

  • Apply environment variables to absolute path, e.g. $PROJECTROOT/assets/...

  • Add data to reference node, for lazy referencing.

    project: "hulk"
    asset: "bruce"
    task: "animRig"
    family: "rig"
    instance: "bruce"
    version: "v032"

Graphics

Visually it needn't be much more complicated than..

 _____________________
|_____________________|
| ben                 |
| - model             |
| - rig               |
| jerry               |
| - model             |
| - rig               |
| chair               |
| - model             |
| - rig               |
| table               |
| - model             |
| - rig               |
|_____________________|
|               Load  |
|_____________________|

It's mostly about functionality at this point.
@BigRoy
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BigRoy commented Aug 24, 2015

So what would be the expected items in the list.

It seems you're listing them as item/family?
How do we decide which tasks/families get listed?

For example this would be with the Task in between:

 _____________________
|_____________________|
| ben                 |
| - modeling          |
|       - model       |
| - rigging           |
|       - rig         |
|_____________________|
|               Load  |
|_____________________|

@mottosso
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I'd skip the task, I don't think it's relevant when browsing.

About which to list, I'd list anything with a /publish sub-directory, until we can figure out how to exclude certain items that can't get imported into Maya for example.

Otherwise it looks good, each asset, along with each importable result of a task.

What do you think?

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