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When using modules which require power in the Crawdad equipment grid, it will consume partially eaten food (any amount shown as a fuel bar) but will not eat a new piece of food to continue to fuel modules even when both slots have stacks of food loaded. To make it continue to add power, you must repeatedly do small increases / decreases in speed to get it to trigger starting to eat the next piece of food, and then wait for the food > energy conversion process to kick in. With a few batteries and the base fish, you can easily be starting / stopping around a dozen times just to fill them.
Even if you leave it sitting, it will not eat the next piece of food and will gradually run out of power with food sitting in the fuel slots.
Expected: Just as with movement, if it needs more fuel to continue to power modules it will eat the food.
Steps to reproduce
Add food to Crawdad
Fill up the batteries
Ensure it still has food
Give it a large job to do (example: upgrade all tiles within range with a roboport)
Don't move the Crawdad while the job completes
Watch it run out of energy before the job is complete, with the food in the fuel slots untouched (it should eat this)
Additional context
No response
Log file
No response
The text was updated successfully, but these errors were encountered:
Mod source
Factorio Mod Portal
Operating system
What kind of issue is this?
What is the problem?
When using modules which require power in the Crawdad equipment grid, it will consume partially eaten food (any amount shown as a fuel bar) but will not eat a new piece of food to continue to fuel modules even when both slots have stacks of food loaded. To make it continue to add power, you must repeatedly do small increases / decreases in speed to get it to trigger starting to eat the next piece of food, and then wait for the food > energy conversion process to kick in. With a few batteries and the base fish, you can easily be starting / stopping around a dozen times just to fill them.
Even if you leave it sitting, it will not eat the next piece of food and will gradually run out of power with food sitting in the fuel slots.
Expected: Just as with movement, if it needs more fuel to continue to power modules it will eat the food.
Steps to reproduce
Additional context
No response
Log file
No response
The text was updated successfully, but these errors were encountered: