Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

http://pvpgn.pro #30

Closed
anonbyte opened this issue Jun 16, 2014 · 5 comments
Closed

http://pvpgn.pro #30

anonbyte opened this issue Jun 16, 2014 · 5 comments
Labels

Comments

@anonbyte
Copy link

is that ur website harpywar?
if yes, when u release this .
❤️

@HarpyWar
Copy link
Member

Now I'm busy on pvpgn code. Upcoming features are: localization, dota support and magic builder upgrade.
Then I will start work on the site.

@HarpyWar HarpyWar changed the title http://pvpgn.pro/ http://pvpgn.pro Jun 17, 2014
@anonbyte
Copy link
Author

maybe add anti MapHack too ..
im already attach files will prevent maphack.
https://drive.google.com/file/d/0B_hSnEsQm4mQVFA5NkF0OGN3MVE/edit?usp=sharing

@HarpyWar
Copy link
Member

The one way to make server-side Warcraft 3 antihack is Warden. But it wasn't fully explored yet, so it is not possible now #22.

We just add support for SID_READMEMORY (it allows read client game process memory) but it works only with Starcraft, Warcraft 2 and Diablo 1 #26.

@anonbyte
Copy link
Author

sad not working in warcraft 3, bcoz im host dota game

just clarify that file is client side, it must in warcraft 3 folder

@RElesgoe
Copy link
Member

Warden isn't the only way, DLL files are also sent via these two packets:
https://bnetdocs.org/?op=packet&pid=182
https://bnetdocs.org/?op=packet&pid=127

Although it still requires a signature file which is very difficult to generate without the resources.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants