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segfault with stardew valley 1.6 under wine (worked with SDV 1.5) #1395
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I have not tried the wineodws version of stardew valley. I might later, but that's not the priority indeed for now. What I notice is that you are using the latest stable version of box64, which is getting old already. Can you update to current dev version (v0.2.7) and see if it works? |
Oh dear, you are right. That was an oversight on my part, sorry. Thanks again for replying so quickly. I updated the console output in my original message to the one produced by the latest box64 version. |
The logs looks better now, but the unimplemented opcode is not a valid one. There must be omething else, priori to this, going wrong but no idea what from the log. I'll have to debug myself (but later, windows version of Stardew Valley is not my priority for now). |
Thanks for having a look at the log! If the Linux version of SDV works, then I also have no need for having the Windows version running. :) |
Well, the linux version should works fine yes. |
Stardew Valley also publishes Linux binaries, so you probably want to give priority to #1271.
This report is about running the windows version of Stardew Valley under wine. Why not use the native version? With Stardew Valley 1.5, I logged over 26 hours of playtime with Stardew Valley under wine. I chose to run the Windows version because the native version would randomly crash at random times (i posted console output of those instances in #1271).
So this setup used to work fine. Then I upgraded to Stardew Valley 1.6 a few days ago and suddenly the game doesn't even start anymore:
I did not change the wine version (8.0) and if I downgrade to 1.5 it continues to work fine. So something changed between Stardew Valley 1.5 and 1.6 that makes box64 not happy anymore when running under wine.
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