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main.c
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main.c
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/*******************************************************************************************
*
* raylib [shapes] example - Draw raylib logo using basic shapes
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pib.h>
#include <psp2/kernel/processmgr.h>
#include <raylib.h>
#include <psp2/gxm.h>
#include <psp2/ctrl.h>
#include <psp2/system_param.h>
extern uint32_t sceLibcHeapSize = 2194304;
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 960;
const int screenHeight = 544;
pibInit(PIB_SHACCCG );
debugNetInit("192.168.1.12",18194,3);
sleep(1);
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (1) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK);
DrawText("this is NOT a texture!", screenWidth/2 - 50, 464, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
sceKernelExitProcess(0);
return 0;
}