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inputCourseNameDialogue.lua
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inputCourseNameDialogue.lua
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--[[
@name: inputCourseNameDialogue
@desc: Dialogue settings for the Courseplay course saving form
@author: Jakob Tischler
@version: 1.5
@date: 31 Oct 2014
--]]
local modDir = g_currentModDirectory;
inputCourseNameDialogue = {};
inputCourseNameDialogue.firstTimeRun = true;
local inputCourseNameDialogue_mt = Class(inputCourseNameDialogue)
inputCourseNameDialogue.types = { "course", "folder", "filter" };
function inputCourseNameDialogue:new()
local instance = {};
instance = setmetatable(instance, inputCourseNameDialogue_mt);
return instance;
end; --END new()
local elementOverlayExists = function(element)
return element.overlay ~= nil and element.overlay.overlay ~= nil and element.overlay.overlay ~= 0;
end;
function inputCourseNameDialogue:setImageOverlay(element, filePath, type)
-- print(('\t\tsetImageOverlay(): element=%q, filePath=%q, type=%q'):format(tostring(element), tostring(filePath), tostring(type)));
if type == nil then
if elementOverlayExists(element) then
delete(element.overlay.overlay);
end;
element.overlay.overlay = createImageOverlay(filePath);
element.overlay.filePath = filePath;
else
type = type:sub(2);
if element.courseplayTypes == nil then
element.courseplayTypes = {};
end;
if element.courseplayTypes[type] == nil then
element.courseplayTypes[type] = {};
end;
element.courseplayTypes[type].overlayId = createImageOverlay(filePath);
element.courseplayTypes[type].filePath = filePath;
if type == 'course' then -- set the default overlay - ONLY DO THIS ONCE (for the course)
if elementOverlayExists(element) then
delete(element.overlay.overlay);
end;
element.overlay.overlay = element.courseplayTypes[type].overlayId;
element.overlay.filePath = element.courseplayTypes[type].filePath;
end;
-- print(tableShow(element, 'element "' .. filePath .. '"'));
end;
end;
function inputCourseNameDialogue.setModImages(element, xmlFile, key)
element.modImgDir = modDir .. (getXMLString(xmlFile, key .. "#MOD_imageDir") or "");
local fileNames = getXMLString(xmlFile, key .. '#MOD_imageFilename');
if fileNames ~= nil then
local split = Utils.splitString(",", fileNames);
if #split == 1 then
inputCourseNameDialogue:setImageOverlay(element, element.modImgDir .. fileNames);
elseif #split == #inputCourseNameDialogue.types then
for _,data in pairs(split) do
local kv = Utils.splitString(":", data);
local type, filePath = unpack(kv);
local realFilePath = filePath;
if not Utils.startsWith(filePath, "$") then
realFilePath = element.modImgDir .. filePath;
end;
inputCourseNameDialogue:setImageOverlay(element, realFilePath, type);
end;
else
--ERROR
end;
end;
end; --END setModImages()
BitmapElement.loadFromXML = Utils.appendedFunction(BitmapElement.loadFromXML, inputCourseNameDialogue.setModImages);
-- TextInputElement.loadFromXML = Utils.appendedFunction(TextInputElement.loadFromXML, inputCourseNameDialogue.setModImages);
ButtonElement.loadFromXML = Utils.appendedFunction(ButtonElement.loadFromXML, inputCourseNameDialogue.setModImages);
function inputCourseNameDialogue:onCreateTitleText(element)
self.titleTextElement = element;
end; --END onCreateTitleText()
function inputCourseNameDialogue:onCreateSaveText(element)
self.saveTextElement = element;
end; --END onCreateSaveButton()
function inputCourseNameDialogue:onCreateCancelText(element)
self.cancelTextElement = element;
end; --END onCreateCancelButton()
function inputCourseNameDialogue:onCreateTextInput(element)
self.textInputElement = element;
end; --END onCreateTextInput()
function inputCourseNameDialogue:onOpen(element)
g_currentMission.isPlayerFrozen = true;
InputBinding.setShowMouseCursor(true);
if self.firstTimeRun then
--SET GET TITLE TEXT
if self.titleTextElement.courseText == nil or self.titleTextElement.folderText == nil or self.titleTextElement.filterText == nil then
local cpTitleParts = Utils.splitString(",", self.titleTextElement.text);
local courseTitle = string.sub(cpTitleParts[1], 5);
local folderTitle = string.sub(cpTitleParts[2], 5);
local filterTitle = string.sub(cpTitleParts[3], 5);
self.titleTextElement.courseText = courseplay.locales[courseTitle] or "Course name:";
self.titleTextElement.folderText = courseplay.locales[folderTitle] or "Folder name:";
self.titleTextElement.filterText = courseplay.locales[filterTitle] or "Filter courses:";
end;
--SET CANCLE TEXT
local cancelText = string.sub(self.cancelTextElement.text, 5);
self.cancelTextElement.text = courseplay.locales[cancelText]:format(courseplay.locales["COURSEPLAY_BUTTON_ESC"]) or "Cancel with Escape";
if self.saveTextElement.courseText == nil or self.saveTextElement.folderText == nil or self.saveTextElement.filterText == nil then
local cpSaveTextParts = Utils.splitString(",", self.saveTextElement.text);
local courseSaveText = string.sub(cpSaveTextParts[1], 5);
local folderSaveText = string.sub(cpSaveTextParts[2], 5);
local filterSaveText = string.sub(cpSaveTextParts[3], 5);
local saveButton = courseplay.locales["COURSEPLAY_BUTTON_RETURN"];
self.saveTextElement.courseSaveText = courseplay.locales[courseSaveText]:format(saveButton) or "Return to Save Course";
self.saveTextElement.folderSaveText = courseplay.locales[folderSaveText]:format(saveButton) or "Return to Save Folder";
self.saveTextElement.filterSaveText = courseplay.locales[filterSaveText]:format(saveButton) or "Return to Filter Courses";
end;
self.firstTimeRun = false;
end;
local saveWhat = courseplay.vehicleToSaveCourseIn.cp.saveWhat;
--SET TITLE TEXT
self.titleTextElement.text = self.titleTextElement[saveWhat .. "Text"];
--SET SAVE TEXT
self.saveTextElement.text = self.saveTextElement[saveWhat .. "SaveText"];
self:validateCourseName();
--SET FOCUS
FocusManager:setFocus(self.textInputElement);
self.textInputElement.mouseDown = false;
self.textInputElement.state = TextInputElement.STATE_PRESSED;
self.textInputElement:setForcePressed(true);
end; --END onOpen()
function inputCourseNameDialogue:onClose(element)
InputBinding.setShowMouseCursor(false);
g_currentMission.isPlayerFrozen = false;
end; --END onClose()
function inputCourseNameDialogue:onIsUnicodeAllowed(unicode)
return courseplay.allowedCharacters[unicode] == true;
end; --END onIsUnicodeAllowed()
function inputCourseNameDialogue:onSaveClick()
--print("inputCourseNameDialogue:onSaveClick()");
local vehicle = courseplay.vehicleToSaveCourseIn
if vehicle.cp.saveWhat == 'course' then
if self.textInputElement ~= nil then
--print("self.textInputElement.text= "..tostring(self.textInputElement.text).." courseplay.vehicleToSaveCourseIn.cp.currentCourseName= "..tostring(courseplay.vehicleToSaveCourseIn.cp.currentCourseName));
CourseplayEvent.sendEvent(vehicle, "self.cp.saveWhat", vehicle.cp.saveWhat)
vehicle:setCpVar('currentCourseName',self.textInputElement.text);
--CourseplayEvent.sendEvent(vehicle, "self.cp.currentCourseName", self.textInputElement.text)
vehicle.cp.doNotOnSaveClick = true
else
--print("self.textInputElement= "..tostring(self.textInputElement).." courseplay.vehicleToSaveCourseIn.cp.currentCourseName= "..tostring(courseplay.vehicleToSaveCourseIn.cp.currentCourseName));
end
local maxID = courseplay.courses:getMaxCourseID() -- horoman: made maxID local, should not make a difference as it is used nowhere (at least Eclipse file search doesn't find it in any of the courseplay files)
if maxID == nil then
g_currentMission.cp_courses = {};
maxID = 0
end
vehicle.cp.currentCourseId = maxID + 1;
vehicle.cp.numCourses = 1;
local course = { id = vehicle.cp.currentCourseId, uid = 'c'..vehicle.cp.currentCourseId, type = 'course', name = vehicle.cp.currentCourseName, nameClean = courseplay:normalizeUTF8(vehicle.cp.currentCourseName), waypoints = vehicle.Waypoints, parent = 0 }
if vehicle.cp.courseWorkWidth then -- data for turn maneuver
course.workWidth = vehicle.cp.courseWorkWidth;
end;
if vehicle.cp.courseNumHeadlandLanes then
course.numHeadlandLanes = vehicle.cp.courseNumHeadlandLanes;
end;
if vehicle.cp.courseHeadlandDirectionCW ~= nil then
course.headlandDirectionCW = vehicle.cp.courseHeadlandDirectionCW;
end;
g_currentMission.cp_courses[vehicle.cp.currentCourseId] = course
--courseplay:dopairs(g_currentMission.cp_courses,1) replace it by tableshow
g_currentMission.cp_sorted = courseplay.courses:sort()
if not courseplay.isClient then
courseplay.courses:saveCourseToXml(vehicle.cp.currentCourseId, nil, true)
end
courseplay.settings.setReloadCourseItems()
courseplay.signs:updateWaypointSigns(vehicle);
elseif vehicle.cp.saveWhat == 'folder' then
if self.textInputElement ~= nil then
vehicle.cp.saveFolderName = self.textInputElement.text
CourseplayEvent.sendEvent(vehicle, "self.cp.saveWhat", vehicle.cp.saveWhat)
CourseplayEvent.sendEvent(vehicle, "self.cp.saveFolderName", self.textInputElement.text)
end
local maxID = courseplay.courses:getMaxFolderID()
if maxID == nil then
g_currentMission.cp_folders = {}
maxID = 0
end
local folderID = maxID+1
local folder = { id = folderID, uid = 'f'..folderID, type = 'folder', name = vehicle.cp.saveFolderName, nameClean = courseplay:normalizeUTF8(vehicle.cp.saveFolderName), parent = 0 }
g_currentMission.cp_folders[folderID] = folder
--courseplay:dopairs(g_currentMission.cp_folders,1)replace it by tableshow
g_currentMission.cp_sorted = courseplay.courses:sort(g_currentMission.cp_courses, g_currentMission.cp_folders, 0, 0)
if not courseplay.isClient then
courseplay.courses:saveFolderToXml(folderID, nil, true)
end
courseplay.settings.add_folder(folderID)
courseplay.settings.setReloadCourseItems()
courseplay.signs:updateWaypointSigns(vehicle);
elseif vehicle.cp.saveWhat == 'filter' then
if self.textInputElement ~= nil then
vehicle.cp.hud.filter = self.textInputElement.text;
CourseplayEvent.sendEvent(vehicle, "self.cp.saveWhat", vehicle.cp.saveWhat)
CourseplayEvent.sendEvent(vehicle, "self.cp.saveFolderName", self.textInputElement.text)
end
vehicle.cp.hud.filterButton:setSpriteSectionUVs('cancel');
vehicle.cp.hud.filterButton:setToolTip(courseplay:loc('COURSEPLAY_DEACTIVATE_FILTER'));
courseplay.settings.setReloadCourseItems(vehicle);
end
if self.textInputElement ~= nil then
CourseplayEvent.sendEvent(courseplay.vehicleToSaveCourseIn, "self.cp.onSaveClick",true)
self:onCancelClick();
else
vehicle.cp.saveFolderName = nil
end
end; --END onSaveClick()
function inputCourseNameDialogue:onCancelClick()
self.textInputElement.text = "";
self.textInputElement.visibleTextPart1 = "";
self.textInputElement.cursorPosition = 1;
self.textInputElement.cursorBlinkTime = 0;
self.saveTextElement.text = "";
g_gui:showGui("");
courseplay.vehicleToSaveCourseIn.cp.saveFolderName = nil
courseplay.vehicleToSaveCourseIn = nil;
self:onClose();
end; --END onCancelClick()
function inputCourseNameDialogue:onTextChanged()
self:validateCourseName();
end; --END onTextChanged()
function inputCourseNameDialogue:onEnterPressed()
if self:validateCourseName() then
self:onSaveClick();
end;
end; --END onEnterPressed()
function inputCourseNameDialogue:validateCourseName()
self.saveTextElement.disabled = self.textInputElement.text == nil or self.textInputElement.text:len() < 1;
return not self.saveTextElement.disabled;
end; --END validateCourseName()
function inputCourseNameDialogue:setTextInputFocus(element)
end;
function inputCourseNameDialogue:setCallbacks(onCourseNameEntered, target)
self.target = target;
end; --END setCallbacks()
function inputCourseNameDialogue:update(dt)
if InputBinding.hasEvent(InputBinding.MENU_ACCEPT) or InputBinding.hasEvent(InputBinding.COURSEPLAY_MENU_ACCEPT_SECONDARY) then
-- InputBinding.hasEvent(InputBinding.MENU_ACCEPT);
self:onEnterPressed();
elseif InputBinding.hasEvent(InputBinding.MENU, true) or InputBinding.hasEvent(InputBinding.MENU_CANCEL, true) then
-- InputBinding.hasEvent(InputBinding.MENU_CANCEL);
-- InputBinding.hasEvent(InputBinding.MENU);
self:onCancelClick();
end;
end; --END update()
g_inputCourseNameDialogue = inputCourseNameDialogue:new();
g_gui:loadGui(courseplay.path .. 'inputCourseNameDialogue.xml', 'inputCourseNameDialogue', g_inputCourseNameDialogue);