Releases: prowley/SteaSummon
gfx bling, and prevent double summon
Ritual of summoning is weird, you can cast it while channelling it. Stopped that.
A little gfx bling when a player gets added to your list.
Protocol changes and fixes, test for frames before using
Merge pull request #34 from prowley/featureX Bug fix, a few net changes
v0.53: Merge pull request #33 from prowley/featureX
Small fix to make chat messages that are configured to be blank to output nothing at all.
Bug fix
A race condition on start up sometimes wiped the waiting list when it shouldn't. Specifically, when initializing after start up, a test for player in group was dependent on whether the wow client had got around to updating that yet. Worst case would be, if still in a group and nobody else with the Addon was in the group, then the list would be lost.
Moved the test for in group until we get a specific event saying we are in a group so the list does not get wiped in error.
Bug fixes, small visual updates
Merge pull request #30 from prowley/featureX net leader init fix, + internal stuff
The big one: net code fully fleshed out and working well
Added:
Full synch of location, summon status, with initialize for raid joiners
Leader based net group (with full failover) means everyone sees the same list
Keybinds for summon next and set destination
Moved warlock/clickers count to experimental until something does something with it.
More to come, we are by no means done here.
I18N
Edge case settings problem
Fixed a bug which would throw an error with a stale window position save, The bug should not appear in released versions, but releasing a patch to be sure.
Updated looks, extra stuff, bug fixes
Merge pull request #20 from prowley/dev Dev
Features plus bug fixes
Features:
Summon list preserved between logins, with option for keep time
Raider state detection with action, online/offline/dead/leave raid
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