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@:ufunction(BlueprintImplementableEvent) function Something(Arg:FString);
It will generate the reflection code as if we had declared a Const<PRef<FString>>. We should fix this in Unreal.hx by always making such transform for ufunction arguments
The text was updated successfully, but these errors were encountered:
In UHT, if you define
It will generate the reflection code as if we had declared a
Const<PRef<FString>>
. We should fix this in Unreal.hx by always making such transform for ufunction argumentsThe text was updated successfully, but these errors were encountered: