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The game does not have real support for on-world items, so the remnants of code (kept around from the engine's legacy as an arena shooter platform) implementing world entities no longer need to be there. The realtime modification of the world makes the existing support untenable, anyways.
The game does not have real support for on-world items, so the remnants of code (kept around from the engine's legacy as an arena shooter platform) implementing world entities no longer need to be there. The realtime modification of the world makes the existing support untenable, anyways.
Functions to remove include:
entities.cpp:
spawnitems()
putitems()
ai.cpp
itemspawned()
dointerest()
cserver.cpp
canspawnitem()
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