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We already have problems with appbundler crashing OpenGL apps when built with any OS after Mojave: #284
But attempting to build it for aarch64 requires a later machine, and the build created from my M1 (Monterey) laptop won't even run Processing on a x64 Catalina machine. (Meaning that it's not just exported OpenGL apps… the Java VM won't initialize.)
As a workaround (ba13cf6), we're copying a separate version of appbundler depending on which machine you're on, but this is obviously a bigger problem than just what's in #284 and needs more attention.
The text was updated successfully, but these errors were encountered:
Also, this likely means that for the time being, an app exported on M1 won't work on an Intel machine, since appbundler is used internally for the Export to Application process.
Created by: benfry
We already have problems with
appbundler
crashing OpenGL apps when built with any OS after Mojave: #284But attempting to build it for
aarch64
requires a later machine, and the build created from my M1 (Monterey) laptop won't even run Processing on a x64 Catalina machine. (Meaning that it's not just exported OpenGL apps… the Java VM won't initialize.)As a workaround (ba13cf6), we're copying a separate version of
appbundler
depending on which machine you're on, but this is obviously a bigger problem than just what's in #284 and needs more attention.The text was updated successfully, but these errors were encountered: