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Added an indication that p5 WEBGL uses column major matrices
Revert d2f01403e45c4f3291f4167164b5dbe5121deab7...b1d60224ece5fc5adc80f41a82e1e9f3d200d3c2 on Processing transition
Created Processing transition (markdown)
Revert 7a221ba00764996d1a860fee822326176131110d...38a99f5c11bcab64fe53e42fb035d0ca135904ce on Processing transition
Updated Processing transition (markdown)
Revert 7ff6e502a6b70c8cf485aa04a0a1571de5634a81...f9356e15f1ce99fd6ffc4dcc146faf9cd9234ad4 on Processing transition
Revert a3f2eda8be77f812c4b46fc0ec19f2f53a778f80...92e7e469383ae548bfc86b8c8ca57f971bed25c3 on Processing transition
made title clearer
Improve wording more, tweak a section header
reworded variable typing explanation, improved code formatting, linked to JS docs, fixed some grammar
Added let to description about how to convert processing to p5
This seemed useful to note. My Processing (java) code is littered with println().
Updated 404 link
In the second example of "Converting a p5.js sketch to Processing" i changed "var i to int i" instead of "int i to var i"
Fix broken header formatting
fix typos
Remove comment about non-existing 3D or font capability (p5js can do that now)
Added comment about camera model not yet really usable in transition
Update broken link to the get started page
Update broken links to the Array and Object examples
Update broken link to the Instantiation example
Update broken link to the Image Alpha example