Tests rendering of points, lines, and triangles with and without normals.
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This asset tests rendering of point, line, and triangle primitive modes with and without vertex normals.
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The first two columns, points and lines without normals, should be rendered as solid colors without lighting.
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The third column, triangles without normals, should be rendered with flat shading and full PBR material model.
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The remaining columns, all three modes with normals, should be rendered with smooth shading and full PBR material model.
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- Unknown for Everything