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insert-delete-getrandom-o1.cpp
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insert-delete-getrandom-o1.cpp
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// Time: O(1)
// Space: O(n)
class RandomizedSet {
public:
/** Initialize your data structure here. */
RandomizedSet() {
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
if (used_.count(val)) {
return false;
}
set_.emplace_back(val);
used_[val] = set_.size() - 1;
return true;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
if (!used_.count(val)) {
return false;
}
used_[set_.back()] = used_[val];
swap(set_[used_[val]], set_.back());
used_.erase(val);
set_.pop_back();
return true;
}
/** Get a random element from the set. */
int getRandom() {
return set_[rand() % set_.size()];
}
private:
vector<int> set_;
unordered_map<int, int> used_;
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet obj = new RandomizedSet();
* bool param_1 = obj.insert(val);
* bool param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/