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glDebugMessageControlKHR doesn't work correctly #38

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zhaijialong opened this issue May 21, 2019 · 2 comments
Open

glDebugMessageControlKHR doesn't work correctly #38

zhaijialong opened this issue May 21, 2019 · 2 comments

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@zhaijialong
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I try to use glDebugMessageControlKHR to disable application message, but still got lots of debug messages in the callback of glDebugMessageCallbackKHR when I invoke glPushDebugGroupKHR with GL_DEBUG_SOURCE_APPLICATION.

gl::ext::DebugMessageControlKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_FALSE)

That works correctly in Angle emulator. So maybe a bug in PowerVR emulator ?

@graptis
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graptis commented Jun 6, 2019

Hi @zhaijialong,
(Sorry for the canned answer, I just realised this was without reply) - again, this is potentially a bug in the emulator, the team is notified, you can open a topic for it in the forum.

@zhaijialong
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