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Define separate FX for LV-N's LF and LH2 modes
KSP apparently doesn't like sharing the same effect definitions between several engine modules; only one of them actually plays the effect. To get the effects on both engine modes, they have to be defined twice, with different names. To avoid duplicating all the effect properties, I've used ModuleManager's whole-node copy-paste feature to copy the AUDIO and MODULE_MULTI_PARTICLE nodes from the LH2 effects to the LF ones.
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