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When loading a mesh asset inside a glb container .ready() callback on the mesh asset is called immediately, not waiting for the container asset to be loaded.
When loading a mesh asset inside a glb container .ready() callback on the mesh asset is called immediately, not waiting for the container asset to be loaded.
https://playcanvas.com/project/1242313/overview/incorrect-ready-on-loading
launch, check the console for logs
mesh asset ready() should be called only when an actual container is loaded
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