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caddy.go
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// Package caddy implements the Caddy server manager.
//
// To use this package:
//
// 1. Set the AppName and AppVersion variables.
// 2. Call LoadCaddyfile() to get the Caddyfile.
// Pass in the name of the server type (like "http").
// Make sure the server type's package is imported
// (import _ "github.com/mholt/caddy/caddyhttp").
// 3. Call caddy.Start() to start Caddy. You get back
// an Instance, on which you can call Restart() to
// restart it or Stop() to stop it.
//
// You should call Wait() on your instance to wait for
// all servers to quit before your process exits.
package caddy
import (
"bytes"
"fmt"
"io"
"io/ioutil"
"log"
"net"
"os"
"strconv"
"strings"
"sync"
"time"
"github.com/mholt/caddy/caddyfile"
)
// Configurable application parameters
var (
// AppName is the name of the application.
AppName string
// AppVersion is the version of the application.
AppVersion string
// Quiet mode will not show any informative output on initialization.
Quiet bool
// PidFile is the path to the pidfile to create.
PidFile string
// GracefulTimeout is the maximum duration of a graceful shutdown.
GracefulTimeout time.Duration
// isUpgrade will be set to true if this process
// was started as part of an upgrade, where a parent
// Caddy process started this one.
isUpgrade bool
// started will be set to true when the first
// instance is started; it never gets set to
// false after that.
started bool
// mu protects the variables 'isUpgrade' and 'started'.
mu sync.Mutex
)
// Instance contains the state of servers created as a result of
// calling Start and can be used to access or control those servers.
type Instance struct {
// serverType is the name of the instance's server type
serverType string
// caddyfileInput is the input configuration text used for this process
caddyfileInput Input
// wg is used to wait for all servers to shut down
wg *sync.WaitGroup
// context is the context created for this instance.
context Context
// servers is the list of servers with their listeners.
servers []ServerListener
// these callbacks execute when certain events occur
onFirstStartup []func() error // starting, not as part of a restart
onStartup []func() error // starting, even as part of a restart
onRestart []func() error // before restart commences
onShutdown []func() error // stopping, even as part of a restart
onFinalShutdown []func() error // stopping, not as part of a restart
}
// Servers returns the ServerListeners in i.
func (i *Instance) Servers() []ServerListener { return i.servers }
// Stop stops all servers contained in i. It does NOT
// execute shutdown callbacks.
func (i *Instance) Stop() error {
// stop the servers
for _, s := range i.servers {
if gs, ok := s.server.(GracefulServer); ok {
if err := gs.Stop(); err != nil {
log.Printf("[ERROR] Stopping %s: %v", gs.Address(), err)
}
}
}
// splice i out of instance list, causing it to be garbage-collected
instancesMu.Lock()
for j, other := range instances {
if other == i {
instances = append(instances[:j], instances[j+1:]...)
break
}
}
instancesMu.Unlock()
return nil
}
// ShutdownCallbacks executes all the shutdown callbacks of i,
// including ones that are scheduled only for the final shutdown
// of i. An error returned from one does not stop execution of
// the rest. All the non-nil errors will be returned.
func (i *Instance) ShutdownCallbacks() []error {
var errs []error
for _, shutdownFunc := range i.onShutdown {
err := shutdownFunc()
if err != nil {
errs = append(errs, err)
}
}
for _, finalShutdownFunc := range i.onFinalShutdown {
err := finalShutdownFunc()
if err != nil {
errs = append(errs, err)
}
}
return errs
}
// Restart replaces the servers in i with new servers created from
// executing the newCaddyfile. Upon success, it returns the new
// instance to replace i. Upon failure, i will not be replaced.
func (i *Instance) Restart(newCaddyfile Input) (*Instance, error) {
log.Println("[INFO] Reloading")
i.wg.Add(1)
defer i.wg.Done()
// run restart callbacks
for _, fn := range i.onRestart {
err := fn()
if err != nil {
return i, err
}
}
if newCaddyfile == nil {
newCaddyfile = i.caddyfileInput
}
// Add file descriptors of all the sockets that are capable of it
restartFds := make(map[string]restartTriple)
for _, s := range i.servers {
gs, srvOk := s.server.(GracefulServer)
ln, lnOk := s.listener.(Listener)
pc, pcOk := s.packet.(PacketConn)
if srvOk {
if lnOk && pcOk {
restartFds[gs.Address()] = restartTriple{server: gs, listener: ln, packet: pc}
continue
}
if lnOk {
restartFds[gs.Address()] = restartTriple{server: gs, listener: ln}
continue
}
if pcOk {
restartFds[gs.Address()] = restartTriple{server: gs, packet: pc}
continue
}
}
}
// create new instance; if the restart fails, it is simply discarded
newInst := &Instance{serverType: newCaddyfile.ServerType(), wg: i.wg}
// attempt to start new instance
err := startWithListenerFds(newCaddyfile, newInst, restartFds)
if err != nil {
return i, err
}
// success! stop the old instance
for _, shutdownFunc := range i.onShutdown {
err := shutdownFunc()
if err != nil {
return i, err
}
}
i.Stop()
log.Println("[INFO] Reloading complete")
return newInst, nil
}
// SaveServer adds s and its associated listener ln to the
// internally-kept list of servers that is running. For
// saved servers, graceful restarts will be provided.
func (i *Instance) SaveServer(s Server, ln net.Listener) {
i.servers = append(i.servers, ServerListener{server: s, listener: ln})
}
// HasListenerWithAddress returns whether this package is
// tracking a server using a listener with the address
// addr.
func HasListenerWithAddress(addr string) bool {
instancesMu.Lock()
defer instancesMu.Unlock()
for _, inst := range instances {
for _, sln := range inst.servers {
if listenerAddrEqual(sln.listener, addr) {
return true
}
}
}
return false
}
// listenerAddrEqual compares a listener's address with
// addr. Extra care is taken to match addresses with an
// empty hostname portion, as listeners tend to report
// [::]:80, for example, when the matching address that
// created the listener might be simply :80.
func listenerAddrEqual(ln net.Listener, addr string) bool {
lnAddr := ln.Addr().String()
hostname, port, err := net.SplitHostPort(addr)
if err != nil {
return lnAddr == addr
}
if lnAddr == net.JoinHostPort("::", port) {
return true
}
if lnAddr == net.JoinHostPort("0.0.0.0", port) {
return true
}
return hostname != "" && lnAddr == addr
}
// TCPServer is a type that can listen and serve connections.
// A TCPServer must associate with exactly zero or one net.Listeners.
type TCPServer interface {
// Listen starts listening by creating a new listener
// and returning it. It does not start accepting
// connections. For UDP-only servers, this method
// can be a no-op that returns (nil, nil).
Listen() (net.Listener, error)
// Serve starts serving using the provided listener.
// Serve must start the server loop nearly immediately,
// or at least not return any errors before the server
// loop begins. Serve blocks indefinitely, or in other
// words, until the server is stopped. For UDP-only
// servers, this method can be a no-op that returns nil.
Serve(net.Listener) error
}
// UDPServer is a type that can listen and serve packets.
// A UDPServer must associate with exactly zero or one net.PacketConns.
type UDPServer interface {
// ListenPacket starts listening by creating a new packetconn
// and returning it. It does not start accepting connections.
// TCP-only servers may leave this method blank and return
// (nil, nil).
ListenPacket() (net.PacketConn, error)
// ServePacket starts serving using the provided packetconn.
// ServePacket must start the server loop nearly immediately,
// or at least not return any errors before the server
// loop begins. ServePacket blocks indefinitely, or in other
// words, until the server is stopped. For TCP-only servers,
// this method can be a no-op that returns nil.
ServePacket(net.PacketConn) error
}
// Server is a type that can listen and serve. It supports both
// TCP and UDP, although the UDPServer interface can be used
// for more than just UDP.
//
// If the server uses TCP, it should implement TCPServer completely.
// If it uses UDP or some other protocol, it should implement
// UDPServer completely. If it uses both, both interfaces should be
// fully implemented. Any unimplemented methods should be made as
// no-ops that simply return nil values.
type Server interface {
TCPServer
UDPServer
}
// Stopper is a type that can stop serving. The stop
// does not necessarily have to be graceful.
type Stopper interface {
// Stop stops the server. It blocks until the
// server is completely stopped.
Stop() error
}
// GracefulServer is a Server and Stopper, the stopping
// of which is graceful (whatever that means for the kind
// of server being implemented). It must be able to return
// the address it is configured to listen on so that its
// listener can be paired with it upon graceful restarts.
// The net.Listener that a GracefulServer creates must
// implement the Listener interface for restarts to be
// graceful (assuming the listener is for TCP).
type GracefulServer interface {
Server
Stopper
// Address returns the address the server should
// listen on; it is used to pair the server to
// its listener during a graceful/zero-downtime
// restart. Thus when implementing this method,
// you must not access a listener to get the
// address; you must store the address the
// server is to serve on some other way.
Address() string
}
// Listener is a net.Listener with an underlying file descriptor.
// A server's listener should implement this interface if it is
// to support zero-downtime reloads.
type Listener interface {
net.Listener
File() (*os.File, error)
}
// PacketConn is a net.PacketConn with an underlying file descriptor.
// A server's packetconn should implement this interface if it is
// to support zero-downtime reloads (in sofar this holds true for datagram
// connections).
type PacketConn interface {
net.PacketConn
File() (*os.File, error)
}
// AfterStartup is an interface that can be implemented
// by a server type that wants to run some code after all
// servers for the same Instance have started.
type AfterStartup interface {
OnStartupComplete()
}
// LoadCaddyfile loads a Caddyfile by calling the plugged in
// Caddyfile loader methods. An error is returned if more than
// one loader returns a non-nil Caddyfile input. If no loaders
// load a Caddyfile, the default loader is used. If no default
// loader is registered or it returns nil, the server type's
// default Caddyfile is loaded. If the server type does not
// specify any default Caddyfile value, then an empty Caddyfile
// is returned. Consequently, this function never returns a nil
// value as long as there are no errors.
func LoadCaddyfile(serverType string) (Input, error) {
// Ask plugged-in loaders for a Caddyfile
cdyfile, err := loadCaddyfileInput(serverType)
if err != nil {
return nil, err
}
// Otherwise revert to default
if cdyfile == nil {
cdyfile = DefaultInput(serverType)
}
// Still nil? Geez.
if cdyfile == nil {
cdyfile = CaddyfileInput{ServerTypeName: serverType}
}
return cdyfile, nil
}
// Wait blocks until all of i's servers have stopped.
func (i *Instance) Wait() {
i.wg.Wait()
}
// CaddyfileFromPipe loads the Caddyfile input from f if f is
// not interactive input. f is assumed to be a pipe or stream,
// such as os.Stdin. If f is not a pipe, no error is returned
// but the Input value will be nil. An error is only returned
// if there was an error reading the pipe, even if the length
// of what was read is 0.
func CaddyfileFromPipe(f *os.File, serverType string) (Input, error) {
fi, err := f.Stat()
if err == nil && fi.Mode()&os.ModeCharDevice == 0 {
// Note that a non-nil error is not a problem. Windows
// will not create a stdin if there is no pipe, which
// produces an error when calling Stat(). But Unix will
// make one either way, which is why we also check that
// bitmask.
// NOTE: Reading from stdin after this fails (e.g. for the let's encrypt email address) (OS X)
confBody, err := ioutil.ReadAll(f)
if err != nil {
return nil, err
}
return CaddyfileInput{
Contents: confBody,
Filepath: f.Name(),
ServerTypeName: serverType,
}, nil
}
// not having input from the pipe is not itself an error,
// just means no input to return.
return nil, nil
}
// Caddyfile returns the Caddyfile used to create i.
func (i *Instance) Caddyfile() Input {
return i.caddyfileInput
}
// Start starts Caddy with the given Caddyfile.
//
// This function blocks until all the servers are listening.
func Start(cdyfile Input) (*Instance, error) {
writePidFile()
inst := &Instance{serverType: cdyfile.ServerType(), wg: new(sync.WaitGroup)}
return inst, startWithListenerFds(cdyfile, inst, nil)
}
func startWithListenerFds(cdyfile Input, inst *Instance, restartFds map[string]restartTriple) error {
if cdyfile == nil {
cdyfile = CaddyfileInput{}
}
err := ValidateAndExecuteDirectives(cdyfile, inst, false)
if err != nil {
return err
}
slist, err := inst.context.MakeServers()
if err != nil {
return err
}
// run startup callbacks
if restartFds == nil {
for _, firstStartupFunc := range inst.onFirstStartup {
err := firstStartupFunc()
if err != nil {
return err
}
}
}
for _, startupFunc := range inst.onStartup {
err := startupFunc()
if err != nil {
return err
}
}
err = startServers(slist, inst, restartFds)
if err != nil {
return err
}
instancesMu.Lock()
instances = append(instances, inst)
instancesMu.Unlock()
// run any AfterStartup callbacks if this is not
// part of a restart; then show file descriptor notice
if restartFds == nil {
for _, srvln := range inst.servers {
if srv, ok := srvln.server.(AfterStartup); ok {
srv.OnStartupComplete()
}
}
if !Quiet {
for _, srvln := range inst.servers {
if !IsLoopback(srvln.listener.Addr().String()) {
checkFdlimit()
break
}
}
}
}
mu.Lock()
started = true
mu.Unlock()
return nil
}
// ValidateAndExecuteDirectives will load the server blocks from cdyfile
// by parsing it, then execute the directives configured by it and store
// the resulting server blocks into inst. If justValidate is true, parse
// callbacks will not be executed between directives, since the purpose
// is only to check the input for valid syntax.
func ValidateAndExecuteDirectives(cdyfile Input, inst *Instance, justValidate bool) error {
// If parsing only inst will be nil, create an instance for this function call only.
if justValidate {
inst = &Instance{serverType: cdyfile.ServerType(), wg: new(sync.WaitGroup)}
}
stypeName := cdyfile.ServerType()
stype, err := getServerType(stypeName)
if err != nil {
return err
}
inst.caddyfileInput = cdyfile
sblocks, err := loadServerBlocks(stypeName, cdyfile.Path(), bytes.NewReader(cdyfile.Body()))
if err != nil {
return err
}
inst.context = stype.NewContext()
if inst.context == nil {
return fmt.Errorf("server type %s produced a nil Context", stypeName)
}
sblocks, err = inst.context.InspectServerBlocks(cdyfile.Path(), sblocks)
if err != nil {
return err
}
err = executeDirectives(inst, cdyfile.Path(), stype.Directives(), sblocks, justValidate)
if err != nil {
return err
}
return nil
}
func executeDirectives(inst *Instance, filename string,
directives []string, sblocks []caddyfile.ServerBlock, justValidate bool) error {
// map of server block ID to map of directive name to whatever.
storages := make(map[int]map[string]interface{})
// It is crucial that directives are executed in the proper order.
// We loop with the directives on the outer loop so we execute
// a directive for all server blocks before going to the next directive.
// This is important mainly due to the parsing callbacks (below).
for _, dir := range directives {
for i, sb := range sblocks {
var once sync.Once
if _, ok := storages[i]; !ok {
storages[i] = make(map[string]interface{})
}
for j, key := range sb.Keys {
// Execute directive if it is in the server block
if tokens, ok := sb.Tokens[dir]; ok {
controller := &Controller{
instance: inst,
Key: key,
Dispenser: caddyfile.NewDispenserTokens(filename, tokens),
OncePerServerBlock: func(f func() error) error {
var err error
once.Do(func() {
err = f()
})
return err
},
ServerBlockIndex: i,
ServerBlockKeyIndex: j,
ServerBlockKeys: sb.Keys,
ServerBlockStorage: storages[i][dir],
}
setup, err := DirectiveAction(inst.serverType, dir)
if err != nil {
return err
}
err = setup(controller)
if err != nil {
return err
}
storages[i][dir] = controller.ServerBlockStorage // persist for this server block
}
}
}
if !justValidate {
// See if there are any callbacks to execute after this directive
if allCallbacks, ok := parsingCallbacks[inst.serverType]; ok {
callbacks := allCallbacks[dir]
for _, callback := range callbacks {
if err := callback(inst.context); err != nil {
return err
}
}
}
}
}
return nil
}
func startServers(serverList []Server, inst *Instance, restartFds map[string]restartTriple) error {
errChan := make(chan error, len(serverList))
for _, s := range serverList {
var (
ln net.Listener
pc net.PacketConn
err error
)
// If this is a reload and s is a GracefulServer,
// reuse the listener for a graceful restart.
if gs, ok := s.(GracefulServer); ok && restartFds != nil {
addr := gs.Address()
if old, ok := restartFds[addr]; ok {
// listener
if old.listener != nil {
file, err := old.listener.File()
if err != nil {
return err
}
ln, err = net.FileListener(file)
if err != nil {
return err
}
file.Close()
}
// packetconn
if old.packet != nil {
file, err := old.packet.File()
if err != nil {
return err
}
pc, err = net.FilePacketConn(file)
if err != nil {
return err
}
file.Close()
}
}
}
if ln == nil {
ln, err = s.Listen()
if err != nil {
return err
}
}
if pc == nil {
pc, err = s.ListenPacket()
if err != nil {
return err
}
}
inst.wg.Add(2)
go func(s Server, ln net.Listener, pc net.PacketConn, inst *Instance) {
defer inst.wg.Done()
go func() {
errChan <- s.Serve(ln)
defer inst.wg.Done()
}()
errChan <- s.ServePacket(pc)
}(s, ln, pc, inst)
inst.servers = append(inst.servers, ServerListener{server: s, listener: ln, packet: pc})
}
// Log errors that may be returned from Serve() calls,
// these errors should only be occurring in the server loop.
go func() {
for err := range errChan {
if err == nil {
continue
}
if strings.Contains(err.Error(), "use of closed network connection") {
// this error is normal when closing the listener
continue
}
log.Println(err)
}
}()
return nil
}
func getServerType(serverType string) (ServerType, error) {
stype, ok := serverTypes[serverType]
if ok {
return stype, nil
}
if len(serverTypes) == 0 {
return ServerType{}, fmt.Errorf("no server types plugged in")
}
if serverType == "" {
if len(serverTypes) == 1 {
for _, stype := range serverTypes {
return stype, nil
}
}
return ServerType{}, fmt.Errorf("multiple server types available; must choose one")
}
return ServerType{}, fmt.Errorf("unknown server type '%s'", serverType)
}
func loadServerBlocks(serverType, filename string, input io.Reader) ([]caddyfile.ServerBlock, error) {
validDirectives := ValidDirectives(serverType)
serverBlocks, err := caddyfile.Parse(filename, input, validDirectives)
if err != nil {
return nil, err
}
if len(serverBlocks) == 0 && serverTypes[serverType].DefaultInput != nil {
newInput := serverTypes[serverType].DefaultInput()
serverBlocks, err = caddyfile.Parse(newInput.Path(),
bytes.NewReader(newInput.Body()), validDirectives)
if err != nil {
return nil, err
}
}
return serverBlocks, nil
}
// Stop stops ALL servers. It blocks until they are all stopped.
// It does NOT execute shutdown callbacks, and it deletes all
// instances after stopping is completed. Do not re-use any
// references to old instances after calling Stop.
func Stop() error {
// This awkward for loop is to avoid a deadlock since
// inst.Stop() also acquires the instancesMu lock.
for {
instancesMu.Lock()
if len(instances) == 0 {
break
}
inst := instances[0]
instancesMu.Unlock()
if err := inst.Stop(); err != nil {
log.Printf("[ERROR] Stopping %s: %v", inst.serverType, err)
}
}
return nil
}
// IsLoopback returns true if the hostname of addr looks
// explicitly like a common local hostname. addr must only
// be a host or a host:port combination.
func IsLoopback(addr string) bool {
host, _, err := net.SplitHostPort(addr)
if err != nil {
host = addr // happens if the addr is just a hostname
}
return host == "localhost" ||
strings.Trim(host, "[]") == "::1" ||
strings.HasPrefix(host, "127.")
}
// Upgrade re-launches the process, preserving the listeners
// for a graceful restart. It does NOT load new configuration;
// it only starts the process anew with a fresh binary.
//
// TODO: This is not yet implemented
func Upgrade() error {
return fmt.Errorf("not implemented")
// TODO: have child process set isUpgrade = true
}
// IsUpgrade returns true if this process is part of an upgrade
// where a parent caddy process spawned this one to upgrade
// the binary.
func IsUpgrade() bool {
mu.Lock()
defer mu.Unlock()
return isUpgrade
}
// Started returns true if at least one instance has been
// started by this package. It never gets reset to false
// once it is set to true.
func Started() bool {
mu.Lock()
defer mu.Unlock()
return started
}
// CaddyfileInput represents a Caddyfile as input
// and is simply a convenient way to implement
// the Input interface.
type CaddyfileInput struct {
Filepath string
Contents []byte
ServerTypeName string
}
// Body returns c.Contents.
func (c CaddyfileInput) Body() []byte { return c.Contents }
// Path returns c.Filepath.
func (c CaddyfileInput) Path() string { return c.Filepath }
// ServerType returns c.ServerType.
func (c CaddyfileInput) ServerType() string { return c.ServerTypeName }
// Input represents a Caddyfile; its contents and file path
// (which should include the file name at the end of the path).
// If path does not apply (e.g. piped input) you may use
// any understandable value. The path is mainly used for logging,
// error messages, and debugging.
type Input interface {
// Gets the Caddyfile contents
Body() []byte
// Gets the path to the origin file
Path() string
// The type of server this input is intended for
ServerType() string
}
// DefaultInput returns the default Caddyfile input
// to use when it is otherwise empty or missing.
// It uses the default host and port (depends on
// host, e.g. localhost is 2015, otherwise 443) and
// root.
func DefaultInput(serverType string) Input {
if _, ok := serverTypes[serverType]; !ok {
return nil
}
if serverTypes[serverType].DefaultInput == nil {
return nil
}
return serverTypes[serverType].DefaultInput()
}
// writePidFile writes the process ID to the file at PidFile.
// It does nothing if PidFile is not set.
func writePidFile() error {
if PidFile == "" {
return nil
}
pid := []byte(strconv.Itoa(os.Getpid()) + "\n")
return ioutil.WriteFile(PidFile, pid, 0644)
}
type restartTriple struct {
server GracefulServer
listener Listener
packet PacketConn
}
var (
// instances is the list of running Instances.
instances []*Instance
// instancesMu protects instances.
instancesMu sync.Mutex
)
var (
// DefaultConfigFile is the name of the configuration file that is loaded
// by default if no other file is specified.
DefaultConfigFile = "Caddyfile"
)
// CtxKey is a value type for use with context.WithValue.
type CtxKey string