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This repository has been archived by the owner on Aug 26, 2024. It is now read-only.
Read the combat log file from memory to bypass the latency issue when the client writes the values to the combat log file. This also removes the need to check for new combat log files being created on disk and removes the IO bottleneck.
Alternatively, figure out a way to read the packets sent from the client/server and use this for instantaneous combat logging updates.
The text was updated successfully, but these errors were encountered:
Read the combat log file from memory to bypass the latency issue when the client writes the values to the combat log file. This also removes the need to check for new combat log files being created on disk and removes the IO bottleneck.
Alternatively, figure out a way to read the packets sent from the client/server and use this for instantaneous combat logging updates.
The text was updated successfully, but these errors were encountered: