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THREE.WebGLProgram: Shader Error 1282 - VALIDATE_STATUS false
Program Info Log: Fragment shader is not compiled.
FRAGMENT
ERROR: 0:895: 'BRDF_Diffuse_Lambert' : no matching overloaded function found
ERROR: 0:1154: 'getDirectionalDirectLightIrradiance' : no matching overloaded function found
ERROR: 0:1190: 'BRDF_Diffuse_Lambert' : no matching overloaded function found
The text was updated successfully, but these errors were encountered:
Kinda unrelated but it seems .skinning.morphTargets.morphNormals are no longer required since it can be inferred from mesh, starting from r131: mrdoob/three.js#22169 mrdoob/three.js#22166
Kinda unrelated but it seems .skinning.morphTargets.morphNormals are no longer required since it can be inferred from mesh, starting from r131: mrdoob/three.js#22169 mrdoob/three.js#22166
https://glitch.com/edit/#!/noisy-big-value?path=index.html%3A11%3A44
The text was updated successfully, but these errors were encountered: