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08.vst.md

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VST

Heavy can generate a VST 2.4 plugin from your patch. It can be either a synth (output-only) or an effect (input and output), supports an arbitrary number of parameters, and can process midi events. In addition to source code, Heavy will also build a universal 32/64-bit OSX VST, a 64-bit Windows VST DLL, or 64-bit Linux VST shared object, for you.

Defining Parameters

Each exposed parameter will automatically generate a slider in the VST interface.

MIDI Control

In order to receive MIDI note on and off events, as well as control change messages, the [notein] and [ctlin] objects should be used, respectively.

notein

Notes

  • The [notein] object is the only supported means of receiving MIDI note events (i.e. Note On and Note Off). Arguments to the object (e.g. to specify the channel number) will be ignored.
  • The [ctlin] object is the only supported means of receiving MIDI control change events. Arguments to the object (e.g. to filter which CC event is delivered) will be ignored.
  • If you are compiling from source, make sure to read the included README.md file in the root directory.

Compiling the Plugin

Each platform has its own way of compiling the plugins.

VST SDK

Unfortunately due to legal restrictions, Enzien is unable to distribute the VST2 header files by Steinberg. In order to compile the VST on your own, download the latest VST3 Audio Plug-Ins SDK from the Steinberg Developer site.

  • Make a local directory in source called vst2.
  • Copy all of the files in the VST SDK public.sdk/source/vst2.x directory, except for vstplugmain.cpp, into the local source/vst2 directory.
  • Copy the VST SDK pluginterfaces/vst2.x directory to the source/vst2 directory.

The resulting directory structure should look like this:

  • /YOUR_HEAVY_VST_DIRECTORY
    • README.md
    • /xcode
      • Xcode project
      • Info.plist
    • /vs2015
      • Visual Studio solution
      • Visual Studio project
    • /source
      • Heavy source files (*.h, *.c)
      • HeavyVst2_PATCHNAME.h
      • HeavyVst2_PATCHNAME.cpp
      • /vst2
        • aeffeditor.h
        • audioeffect.cpp
        • audioeffect.h
        • audioeffectx.cpp
        • audioeffectx.h
        • /pluginterfaces
          • /vst2.x
            • aeffect.h
            • aeffectx.h
            • vstfxstore.h

MacOS

An Xcode project exists in the unity/xcode directory and the plugin may be built manually. It can also be compiled directly from the commandline.

$ cd unity/xcode
$ xcodebuild -project heavy.xcodeproj -arch x86_64 -alltargets

The results are placed in unity/build/macos/x86_64/Release.

Linux

$ cd unity/linux
$ make -j

The results are placed in unity/build/linux/x86_64/release.

Windows

A Visual Studio 2015 project exists in the unity/vs2015 directory and the plugin may be built manually. It can also be compiled directly from the commandline.

$ cd unity/vs2015
$ "C:/Program Files (x86)/MSBuild/14.0/Bin/MSBuild.exe" /property:Configuration=Release /property:Platform=x64 /t:Rebuild heavy.sln /m

The results are placed in unity/build/win/x64/Release.

Plugins for x86 may also be built by specifying /property:Platform=x86.