Redesign main screen #90
Labels
art
Creation of aesthetic visual, auditory or performing artworks expressing a design or technical skill
design
Creation of a plan or convention for the construction of an object, system or measurable interaction
important
Great value; likely to have a big impact on the final product
urgent
Requires immediate action or attention
Milestone
Kitchen Tales' main screen is meant to resemble a restaurant's menu, where the game is the restaurant, and players can "order" their dishes through the main screen's menu. There are different aspects of this menu:
The menu should be elegant and simple, yet compelling and informative, playful and engaging. This is the main reference for what the menu should look like conceptually.
To provide visual identity and still raise game awareness, so that the players know they are choosing options of a game, not food, we can use playful images of the game that provide context for the menu. This could be used in the pages options, instead of text. Something like in Kirby Super Star's main menu.
If we go for a design where the options are displayed as images, we can use a carousel menu, to prevent the menu from being too bloated, like Kirby's.
The layout for the pages shall resemble real pages, so if possible they could be stacked, like in this reference:
As for the organization of the page's options, they should be organized in this hierarchical order, grouped by relevance.
Remember: Kitchen Tales is a game with a flat design art direction, the menu must make use of flat design principles and aesthetic.
Issue Goal
This issue goal is to design the UI elements that will package this design. The deliverables requested are:
You can create a folder called
interface
in the repository's images folder, put the files there and open a PR closing this issue to deliver themThe text was updated successfully, but these errors were encountered: