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TestjMonkeyVR.java
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TestjMonkeyVR.java
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/*
VR Instancing Progress:
- igByGeom gets huge, and updateInstances still happens on it,
even if the associated geometry is no longer in the scene
- track which InstanceGeometry to add or remove inside the Geometry?
- have list of instances to render maintained somewhere else?
*/
package jmevr;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.Spatial.CullHint;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.MagFilter;
import com.jme3.texture.Texture.MinFilter;
import com.jme3.ui.Picture;
import com.jme3.util.SkyFactory;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import jmevr.app.VRApplication;
import jmevr.input.OpenVRInput;
import jmevr.input.VRBounds;
import jmevr.input.OpenVRInput.VRINPUT_TYPE;
import jmevr.post.CartoonSSAO;
import jmevr.util.VRGuiManager;
import jmevr.util.VRGuiManager.POSITIONING_MODE;
import jmevr.util.VRMouseManager;
import jopenvr.VRControllerAxis_t;
import jopenvr.VRControllerState_t;
/**
*
* @author reden
*/
public class TestjMonkeyVR extends VRApplication {
public static final boolean MAKE_CONTROLLER_TEXT_FILE = true; // makes a text file with all controller output, slows things down but good for data collection
public static File controllerTextFile;
// set some VR settings & start the app
public static void main(String[] args){
TestjMonkeyVR.CONSTRUCT_WITH_OSVR = false; //pick which API to use, defaults to OpenVR
TestjMonkeyVR.DISABLE_VR = false; // if we wanted to disable loading anything VR related here
TestjMonkeyVR test = new TestjMonkeyVR();
test.preconfigureVRApp(PRECONFIG_PARAMETER.USE_VR_COMPOSITOR, true); // disable the SteamVR compositor (kinda needed at the moment)
test.preconfigureVRApp(PRECONFIG_PARAMETER.ENABLE_MIRROR_WINDOW, false); // runs faster when set to false, but will allow mirroring
test.preconfigureVRApp(PRECONFIG_PARAMETER.FORCE_VR_MODE, false); // render two eyes, regardless of API detection
test.preconfigureVRApp(PRECONFIG_PARAMETER.SET_GUI_CURVED_SURFACE, true);
test.preconfigureVRApp(PRECONFIG_PARAMETER.FLIP_EYES, false);
test.preconfigureVRApp(PRECONFIG_PARAMETER.SET_GUI_OVERDRAW, true); // show gui even if it is behind things
test.preconfigureVRApp(PRECONFIG_PARAMETER.INSTANCE_VR_RENDERING, false); // faster VR rendering, requires some vertex shader changes (see jmevr/shaders/Unshaded.j3md)
test.preconfigureVRApp(PRECONFIG_PARAMETER.NO_GUI, false);
test.preconfigureFrustrumNearFar(0.1f, 512f); // set frustum distances here before app starts
//test.preconfigureResolutionMultiplier(0.666f); // you can downsample for performance reasons
test.start();
}
// general objects for scene management
Node boxes = new Node("boxes");
Spatial observer;
boolean moveForward, moveBackwards, rotateLeft, rotateRight;
Material mat;
Geometry leftHand, rightHand;
@Override
public void simpleInitApp() {
initTestScene();
// print out what device we have
if( VRApplication.getVRHardware() != null ) {
System.out.println("Attached device: " + VRApplication.getVRHardware().getType());
}
}
private void initTestScene(){
observer = new Node("observer");
Spatial sky = SkyFactory.createSky(
getAssetManager(), "Textures/Sky/Bright/spheremap.png", SkyFactory.EnvMapType.EquirectMap);
rootNode.attachChild(sky);
Geometry box = new Geometry("", new Box(5,5,5));
mat = new Material(getAssetManager(), "jmevr/shaders/Unshaded.j3md");
Texture noise = getAssetManager().loadTexture("Textures/noise.png");
noise.setMagFilter(MagFilter.Nearest);
noise.setMinFilter(MinFilter.Trilinear);
noise.setAnisotropicFilter(16);
mat.setTexture("ColorMap", noise);
// make the floor according to the size of our play area
Geometry floor = new Geometry("floor", new Box(1f, 1f, 1f));
Vector2f playArea = VRBounds.getPlaySize();
if( playArea == null ) {
// no play area, use default size & height
floor.setLocalScale(2f, 0.5f, 2f);
floor.move(0f, -1.5f, 0f);
} else {
// cube model is actually 2x as big, cut it down to proper playArea size with * 0.5
floor.setLocalScale(playArea.x * 0.5f, 0.5f, playArea.y * 0.5f);
floor.move(0f, -0.5f, 0f);
}
floor.setMaterial(mat);
rootNode.attachChild(floor);
// hand wands
leftHand = (Geometry)getAssetManager().loadModel("Models/vive_controller.j3o");
rightHand = leftHand.clone();
Material handMat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
handMat.setTexture("ColorMap", getAssetManager().loadTexture("Textures/vive_controller.png"));
leftHand.setMaterial(handMat);
rightHand.setMaterial(handMat);
rootNode.attachChild(rightHand);
rootNode.attachChild(leftHand);
// gui element
Vector2f guiCanvasSize = VRGuiManager.getCanvasSize();
Picture test = new Picture("testpic");
//test.setImage(getAssetManager(), "Textures/crosshair.png", true);
test.setImage(getAssetManager(), "Textures/happy.png", true);
test.setWidth(192f);
test.setHeight(128f);
test.setPosition(guiCanvasSize.x * 0.5f - 192f * 0.5f, guiCanvasSize.y * 0.5f - 128f * 0.5f);
guiNode.attachChild(test);
// test any positioning mode here (defaults to AUTO_CAM_ALL)
VRGuiManager.setPositioningMode(POSITIONING_MODE.AUTO_CAM_ALL_SKIP_PITCH);
VRGuiManager.setGuiScale(0.4f);
VRGuiManager.setPositioningElasticity(10f);
box.setMaterial(mat);
Geometry box2 = box.clone();
box2.move(15, 0, 0);
box2.setMaterial(mat);
Geometry box3 = box.clone();
box3.move(-15, 0, 0);
box3.setMaterial(mat);
boxes.attachChild(box);
boxes.attachChild(box2);
boxes.attachChild(box3);
rootNode.attachChild(boxes);
observer.setLocalTranslation(new Vector3f(0.0f, 0.0f, 0.0f));
VRApplication.setObserver(observer);
rootNode.attachChild(observer);
addAllBoxes();
initInputs();
// use magic VR mouse cusor (same usage as non-VR mouse cursor)
getInputManager().setCursorVisible(true);
if( MAKE_CONTROLLER_TEXT_FILE ) {
controllerTextFile = new File("controllerinfo.txt");
}
// filter test (can be added here like this)
// but we are going to save them for the F key during runtime
/*
CartoonSSAO cartfilt = new CartoonSSAO();
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(cartfilt);
viewPort.addProcessor(fpp);
*/
}
private void initInputs() {
InputManager inputManager = getInputManager();
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("incShift", new KeyTrigger(KeyInput.KEY_Q));
inputManager.addMapping("decShift", new KeyTrigger(KeyInput.KEY_E));
inputManager.addMapping("forward", new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping("back", new KeyTrigger(KeyInput.KEY_S));
inputManager.addMapping("left", new KeyTrigger(KeyInput.KEY_A));
inputManager.addMapping("right", new KeyTrigger(KeyInput.KEY_D));
inputManager.addMapping("filter", new KeyTrigger(KeyInput.KEY_F));
ActionListener acl = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
if(name.equals("incShift") && keyPressed){
VRGuiManager.adjustGuiDistance(-0.1f);
}else if(name.equals("decShift") && keyPressed){
VRGuiManager.adjustGuiDistance(0.1f);
}else if(name.equals("filter") && keyPressed){
// adding filters in realtime
CartoonSSAO cartfilt = new CartoonSSAO();
FilterPostProcessor fpp = new FilterPostProcessor(getAssetManager());
fpp.addFilter(cartfilt);
getViewPort().addProcessor(fpp);
// filters added to main viewport during runtime,
// move them into VR processing
// (won't do anything if not in VR mode)
VRApplication.moveScreenProcessingToVR();
}
if( name.equals("toggle") ) {
VRGuiManager.positionGui();
}
if(name.equals("forward")){
if(keyPressed){
moveForward = true;
} else {
moveForward = false;
}
} else if(name.equals("back")){
if(keyPressed){
moveBackwards = true;
} else {
moveBackwards = false;
}
}else if(name.equals("left")){
if(keyPressed){
rotateLeft = true;
} else {
rotateLeft = false;
}
} else if(name.equals("right")){
if(keyPressed){
rotateRight = true;
} else {
rotateRight = false;
}
}
}
};
inputManager.addListener(acl, "forward");
inputManager.addListener(acl, "back");
inputManager.addListener(acl, "left");
inputManager.addListener(acl, "right");
inputManager.addListener(acl, "toggle");
inputManager.addListener(acl, "incShift");
inputManager.addListener(acl, "decShift");
inputManager.addListener(acl, "filter");
inputManager.addListener(acl, "dumpImages");
}
private float distance = 100f;
private float prod = 0f;
private float placeRate = 0f;
//FPS test
private float tpfAdder = 0f;
private int tpfCount = 0;
@Override
public void simpleUpdate(float tpf){
//FPS test
/*tpfAdder += tpf;
tpfCount++;
if( tpfCount == 60 ) {
System.out.println("FPS: " + Float.toString(1f / (tpfAdder / tpfCount)));
tpfCount = 0;
tpfAdder = 0f;
}*/
prod+=tpf;
distance = 100f * FastMath.sin(prod);
boxes.setLocalTranslation(0, 0, 200f+ distance);
if(moveForward){
observer.move(VRApplication.getFinalObserverRotation().getRotationColumn(2).mult(tpf*8f));
}
if(moveBackwards){
observer.move(VRApplication.getFinalObserverRotation().getRotationColumn(2).mult(-tpf*8f));
}
if(rotateLeft){
observer.rotate(0, 0.75f*tpf, 0);
}
if(rotateRight){
observer.rotate(0, -0.75f*tpf, 0);
}
// use the analog control on the first tracked controller to push around the mouse
VRMouseManager.updateAnalogAsMouse(0, null, null, null, tpf);
handleWandInput(0, leftHand);
handleWandInput(1, rightHand);
if( placeRate > 0f ) placeRate -= tpf;
}
private void handleWandInput(int index, Geometry geo) {
if( VRApplication.getVRinput() == null ) return;
Quaternion q = VRApplication.getVRinput().getFinalObserverRotation(index);
Vector3f v = VRApplication.getVRinput().getFinalObserverPosition(index);
if( q != null && v != null ) {
geo.setCullHint(CullHint.Dynamic); // make sure we see it
geo.setLocalTranslation(v);
geo.setLocalRotation(q);
// place boxes when holding down trigger
if( VRApplication.getVRinput().getAxis(index, VRINPUT_TYPE.ViveTriggerAxis).x >= 0.8f &&
placeRate <= 0f ) {
placeRate = 0.5f;
addBox(v, q, 0.1f);
VRApplication.getVRinput().triggerHapticPulse(index, 0.1f);
}
// print out all of the known information about the controllers here to file
if( MAKE_CONTROLLER_TEXT_FILE ) {
String out = "";
VRControllerState_t rawstate = ((VRControllerState_t)((OpenVRInput)VRApplication.getVRinput()).getRawControllerState(index));
rawstate.read();
for(int i=0;i<rawstate.rAxis.length;i++) {
VRControllerAxis_t cs = rawstate.rAxis[i];
cs.read();
out += "Controller#" + Integer.toString(index) + ", Axis#" + Integer.toString(i) + " X: " + Float.toString(cs.x) + ", Y: " + Float.toString(cs.y) + "\n";
}
out += "Button press: " + Long.toString(rawstate.ulButtonPressed) + ", touch: " + Long.toString(rawstate.ulButtonTouched) + "\n";
BufferedWriter writer = null;
try {
writer = new BufferedWriter(new FileWriter(controllerTextFile, true));
writer.write(out);
} catch(Exception e) { }
try {
writer.close();
} catch(Exception e) { }
}
} else {
geo.setCullHint(CullHint.Always); // hide it
}
}
private void addAllBoxes() {
float distance = 8;
for (int x = 0; x < 35; x++) {
float cos = FastMath.cos(x * FastMath.PI / 16f) * distance;
float sin = FastMath.sin(x * FastMath.PI / 16f) * distance;
Vector3f loc = new Vector3f(cos, 0, sin);
addBox(loc, null, 1f);
loc = new Vector3f(0, cos, sin);
addBox(loc, null, 1f);
}
}
private static final Box smallBox = new Box(0.3f, 0.3f, .3f);
private void addBox(Vector3f location, Quaternion rot, float scale) {
Geometry leftQuad = new Geometry("Box", smallBox);
if( rot != null ) {
leftQuad.setLocalRotation(rot);
} else {
leftQuad.rotate(0.5f, 0f, 0f);
}
leftQuad.setLocalScale(scale);
leftQuad.setMaterial(mat);
leftQuad.setLocalTranslation(location);
rootNode.attachChild(leftQuad);
}
}