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Releases: phr00t/FocusEngine

Xenko 3.1 Phr00t Beta Release 6

17 Apr 15:49
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Requires Visual Studio 2019 Community (or better). Include cross-platform .NET development, Desktop .NET development (4.7.2+) and C++ development for Desktop.

Just run Xenko.GameStudio.exe to get started, once the above is satisfied.

Build projects through Visual Studio (press the "open in IDE" button), which is more reliable than using the "Play" button in Xenko.

If you don't want to use Vulkan, which isn't completely stable yet, modify your project's csproj file (for each build platform) & remove the <RuntimeIdentifier>win-vulkan</RuntimeIdentifier> line.

Changes

  • Significant performance improvements all around
  • Better Vulkan reliability -- can now use Vulkan fullscreen on game start (although switching from Window to Fullscreen after game has started still causes a crash)

Xenko 3.1 Phr00t Beta Release 5

08 Apr 20:43
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Requires Visual Studio 2019 Community (or better). Include cross-platform .NET development, Desktop .NET development (4.7.2+) and C++ development for Desktop.

Just run Xenko.GameStudio.exe to get started, once the above is satisfied.

Build projects through Visual Studio (press the "open in IDE" button), which is more reliable than using the "Play" button in Xenko.

If you don't want to use Vulkan, which isn't completely stable yet, modify your project's Window's csproj file & remove the win-vulkan line.

Changes

  • Much more Vulkan reliability on all hardware (particularly Intel HD)
  • Mouse centering fixed when resizing windows (Vulkan resizing still doesn't work, though)
  • Fixed GameStudio crashes when the component inspector tried to show things it didn't support

Xenko 3.1 Phr00t Beta Release 4

06 Apr 02:46
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Requires Visual Studio 2019 Community (or better). Include cross-platform .NET development, Desktop .NET development (4.7.2+) and C++ development for Desktop.

Just run Xenko.GameStudio.exe to get started, once the above is satisfied.

Build projects through Visual Studio (press the "open in IDE" button), which is more reliable than using the "Play" button in Xenko.

If you don't want to use Vulkan, which isn't stable yet, modify your project's Window's csproj file & remove the win-vulkan line.

Updates

  • Vulkan should now work on AMD hardware (still had issue with Intel HD though)

Xenko 3.1 Phr00t Beta Release 3

05 Apr 13:36
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Requires Visual Studio 2019 Community (or better). Include cross-platform .NET development, Desktop .NET development (4.7.2+) and C++ development for Desktop.

Just run Xenko.GameStudio.exe to get started, once the above is satisfied.

Build projects through Visual Studio (press the "open in IDE" button), which is more reliable than using the "Play" button in Xenko.

If you don't want to use Vulkan, which isn't stable yet, modify your project's Window's csproj file & remove the win-vulkan line.

Updates

  • Should prompt to "upgrade" packages to these from possibly previous ones
  • MSbuild version fixes

Xenko 3.1 Phr00t Beta Release 2

04 Apr 20:55
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Requires Visual Studio 2019 Community (or better). Include cross-platform .NET development, Desktop .NET development (4.7.2+) and C++ development for Desktop.

Just run Xenko.GameStudio.exe to get started, once the above is satisfied.

Build projects through Visual Studio (press the "open in IDE" button), which is more reliable than using the "Play" button in Xenko.

If you don't want to use Vulkan, which isn't stable yet, modify your project's Window's csproj file & remove the win-vulkan line.

Xenko 3.1 Phr00t Beta Release 1

04 Apr 17:55
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Requires Visual Studio 2019 Community (or better). Include cross-platform .NET development, Desktop .NET development (4.7.2+) and C++ development for Desktop.

Just run Xenko.GameStudio.exe to get started, once the above is satisfied.

Build projects through Visual Studio (press the "open in IDE" button), which is more reliable than using the "Play" button in Xenko.

If you don't want to use Vulkan, which isn't stable yet, modify your project's Window's csproj file & remove the <RuntimeIdentifier>win-vulkan</RuntimeIdentifier> line.