From cfb714d5c1f31b23940a8f2e5e6b032521570106 Mon Sep 17 00:00:00 2001 From: jbphet Date: Fri, 12 Jun 2020 14:33:13 -0600 Subject: [PATCH] fixed an issue where the lid could move by itself after and explosion followed by a return of the lid --- js/common/view/ParticleContainerNode.js | 13 ++++++++++--- js/common/view/PointingHandNode.js | 24 +++++++++++++++--------- 2 files changed, 25 insertions(+), 12 deletions(-) diff --git a/js/common/view/ParticleContainerNode.js b/js/common/view/ParticleContainerNode.js index 4c200daf..b1998672 100644 --- a/js/common/view/ParticleContainerNode.js +++ b/js/common/view/ParticleContainerNode.js @@ -174,15 +174,22 @@ function ParticleContainerNode( multipleParticleModel, modelViewTransform, optio end: () => { // Set the target size to the current size, which will stop any change in size that is currently underway. - multipleParticleModel.setTargetContainerHeight( - multipleParticleModel.containerHeightProperty.get() - ); + if ( !multipleParticleModel.isExplodedProperty.value ) { + multipleParticleModel.setTargetContainerHeight( multipleParticleModel.containerHeightProperty.get() ); + } }, tandem: lidTandem.createTandem( 'lidDragListener' ) } ) ); } + // The particle container can explode while the lid is being dragged and, if that happens, cancel the interaction. + multipleParticleModel.isExplodedProperty.lazyLink( isExploded => { + if ( isExploded ) { + this.interruptSubtreeInput(); + } + } ); + let pressureGaugeNode; if ( options.pressureGaugeEnabled ) { diff --git a/js/common/view/PointingHandNode.js b/js/common/view/PointingHandNode.js index eef3e51a..a1bd7d6e 100644 --- a/js/common/view/PointingHandNode.js +++ b/js/common/view/PointingHandNode.js @@ -23,13 +23,12 @@ import MultipleParticleModel from '../model/MultipleParticleModel.js'; const WIDTH = 150; // in screen coords /** - * - * @param {MultipleParticleModel} multipleParticleModel - model of the simulation + * @param {PhaseChangesModel} phaseChangesModel - model of the simulation * @param {ModelViewTransform2} modelViewTransform to convert between model and view co-ordinate frames * @param {Object} [options] * @constructor */ -function PointingHandNode( multipleParticleModel, modelViewTransform, options ) { +function PointingHandNode( phaseChangesModel, modelViewTransform, options ) { options = merge( { tandem: Tandem.REQUIRED @@ -94,7 +93,7 @@ function PointingHandNode( multipleParticleModel, modelViewTransform, options ) start: event => { startY = self.globalToParentPoint( event.pointer.point ).y; beingDragged = true; - containerSizeAtDragStart = multipleParticleModel.containerHeightProperty.get(); + containerSizeAtDragStart = phaseChangesModel.containerHeightProperty.get(); updateHintVisibility(); }, @@ -102,7 +101,7 @@ function PointingHandNode( multipleParticleModel, modelViewTransform, options ) endY = self.globalToParentPoint( event.pointer.point ).y; // Resize the container based on the amount that the node has moved. - multipleParticleModel.setTargetContainerHeight( + phaseChangesModel.setTargetContainerHeight( containerSizeAtDragStart + modelViewTransform.viewToModelDeltaY( endY - startY ) ); updateHintVisibility(); @@ -111,9 +110,9 @@ function PointingHandNode( multipleParticleModel, modelViewTransform, options ) end: event => { // Set the target size to the current size, which will stop any change in size that is currently underway. - multipleParticleModel.setTargetContainerHeight( - multipleParticleModel.containerHeightProperty.get() - ); + if ( !phaseChangesModel.isExplodedProperty.value ) { + phaseChangesModel.setTargetContainerHeight( phaseChangesModel.containerHeightProperty.get() ); + } beingDragged = false; updateHintVisibility(); }, @@ -121,6 +120,13 @@ function PointingHandNode( multipleParticleModel, modelViewTransform, options ) tandem: options.tandem.createTandem( 'dragListener' ) } ) ); + // The particle container can explode while this is being dragged and, if that happens, cancel the interaction. + phaseChangesModel.isExplodedProperty.lazyLink( isExploded => { + if ( isExploded ) { + this.interruptSubtreeInput(); + } + } ); + // add the listener that will show and hide the hint this.addInputListener( { enter: function() { @@ -141,7 +147,7 @@ function PointingHandNode( multipleParticleModel, modelViewTransform, options ) this.touchArea = this.localBounds.dilatedXY( 10, 10 ); // Add a listener to update the individual arrow visibility. - multipleParticleModel.containerHeightProperty.link( function( particleContainerHeight ) { + phaseChangesModel.containerHeightProperty.link( function( particleContainerHeight ) { if ( particleContainerHeight === MultipleParticleModel.PARTICLE_CONTAINER_INITIAL_HEIGHT ) { // At the height limit, so only show the down arrow.