From affec2c3ded83e8c420862935c99025681c0e2f8 Mon Sep 17 00:00:00 2001 From: Jesse Date: Thu, 16 Sep 2021 17:48:14 -0400 Subject: [PATCH] documentation, see https://github.com/phetsims/scenery/issues/1282 --- js/accessibility/voicing/voicingManager.js | 3 +++ 1 file changed, 3 insertions(+) diff --git a/js/accessibility/voicing/voicingManager.js b/js/accessibility/voicing/voicingManager.js index 1f7c98651..88789fe29 100644 --- a/js/accessibility/voicing/voicingManager.js +++ b/js/accessibility/voicing/voicingManager.js @@ -199,6 +199,9 @@ class VoicingManager extends Announcer { * Returns an array of voices where "Google" voices are prioritized. Google voices generally sound the best so they * can be promoted if desired. Returns an array of SpeechSynthesisVoices where "Google" voices are at the top of the * list. + * + * As of 9/16/21 I am not sure if we want to prioritize voices for Voicing feature, but something like this + * gets us started. See https://github.com/phetsims/scenery/issues/1282/ * @public */ getVoicesWithGooglePrioritized() {