diff --git a/js/resistance-in-a-wire/ResistanceInAWireA11yStrings.js b/js/resistance-in-a-wire/ResistanceInAWireA11yStrings.js
index 8410598..9cd1a2f 100644
--- a/js/resistance-in-a-wire/ResistanceInAWireA11yStrings.js
+++ b/js/resistance-in-a-wire/ResistanceInAWireA11yStrings.js
@@ -17,7 +17,7 @@ define( function( require ) {
summarySimString: {
value: 'In the Play Area you find the Resistance equation, R equals rho times L over A, and a piece of wire. ' +
'Sliders for resistivity, length, and area allow changes to the equation and the piece of wire. ' +
- 'The Control Panel has a button to reset the sim.'
+ 'The Control Area has a button to reset the sim.'
},
currentlyString: {
value: 'Currently,'
diff --git a/js/resistance-in-a-wire/view/ResistanceInAWireScreenView.js b/js/resistance-in-a-wire/view/ResistanceInAWireScreenView.js
index 8a91c99..5508c37 100644
--- a/js/resistance-in-a-wire/view/ResistanceInAWireScreenView.js
+++ b/js/resistance-in-a-wire/view/ResistanceInAWireScreenView.js
@@ -29,7 +29,7 @@ define( function( require ) {
// a11y strings
var playAreaString = JoistA11yStrings.playArea.value;
- var controlPanelString = JoistA11yStrings.controlPanel.value;
+ var controlAreaString = JoistA11yStrings.controlArea.value;
/**
* @param {ResistanceInAWireModel} model
@@ -54,7 +54,7 @@ define( function( require ) {
this.addChild( a11yPlayAreaNode );
// a11y - the control panel for this sim, containing supplemental controls
- var a11yControlPanelNode = new AccessibleSectionNode( controlPanelString );
+ var a11yControlPanelNode = new AccessibleSectionNode( controlAreaString );
this.addChild( a11yControlPanelNode );
// Create the control panel with sliders that change the values of the equation's variables. Hard coded
@@ -110,7 +110,7 @@ define( function( require ) {
// resistance letter grows too large
var highlightShape = resetAllButton.focusHighlight;
assert && assert( highlightShape instanceof Shape, 'highlightShape must be a Shape' );
- resetAllButton.focusHighlight = new FocusHighlightPath( highlightShape , { outerStroke: 'black' } );
+ resetAllButton.focusHighlight = new FocusHighlightPath( highlightShape, { outerStroke: 'black' } );
// add the control panel last so it is always on top.
a11yPlayAreaNode.addChild( controlPanel );