diff --git a/js/resistance-in-a-wire/ResistanceInAWireA11yStrings.js b/js/resistance-in-a-wire/ResistanceInAWireA11yStrings.js index 8410598..9cd1a2f 100644 --- a/js/resistance-in-a-wire/ResistanceInAWireA11yStrings.js +++ b/js/resistance-in-a-wire/ResistanceInAWireA11yStrings.js @@ -17,7 +17,7 @@ define( function( require ) { summarySimString: { value: 'In the Play Area you find the Resistance equation, R equals rho times L over A, and a piece of wire. ' + 'Sliders for resistivity, length, and area allow changes to the equation and the piece of wire. ' + - 'The Control Panel has a button to reset the sim.' + 'The Control Area has a button to reset the sim.' }, currentlyString: { value: 'Currently,' diff --git a/js/resistance-in-a-wire/view/ResistanceInAWireScreenView.js b/js/resistance-in-a-wire/view/ResistanceInAWireScreenView.js index 8a91c99..5508c37 100644 --- a/js/resistance-in-a-wire/view/ResistanceInAWireScreenView.js +++ b/js/resistance-in-a-wire/view/ResistanceInAWireScreenView.js @@ -29,7 +29,7 @@ define( function( require ) { // a11y strings var playAreaString = JoistA11yStrings.playArea.value; - var controlPanelString = JoistA11yStrings.controlPanel.value; + var controlAreaString = JoistA11yStrings.controlArea.value; /** * @param {ResistanceInAWireModel} model @@ -54,7 +54,7 @@ define( function( require ) { this.addChild( a11yPlayAreaNode ); // a11y - the control panel for this sim, containing supplemental controls - var a11yControlPanelNode = new AccessibleSectionNode( controlPanelString ); + var a11yControlPanelNode = new AccessibleSectionNode( controlAreaString ); this.addChild( a11yControlPanelNode ); // Create the control panel with sliders that change the values of the equation's variables. Hard coded @@ -110,7 +110,7 @@ define( function( require ) { // resistance letter grows too large var highlightShape = resetAllButton.focusHighlight; assert && assert( highlightShape instanceof Shape, 'highlightShape must be a Shape' ); - resetAllButton.focusHighlight = new FocusHighlightPath( highlightShape , { outerStroke: 'black' } ); + resetAllButton.focusHighlight = new FocusHighlightPath( highlightShape, { outerStroke: 'black' } ); // add the control panel last so it is always on top. a11yPlayAreaNode.addChild( controlPanel );