diff --git a/js/common/model/billiards/BilliardsTable.js b/js/common/model/billiards/BilliardsTable.js index 3a0fb2e0..fce94d2c 100644 --- a/js/common/model/billiards/BilliardsTable.js +++ b/js/common/model/billiards/BilliardsTable.js @@ -56,7 +56,7 @@ function BilliardsTable( options ) { this.ballVelocity = new Vector2( 0, 0 ); // Keep track of collision points so the path can be shown as an array of lines. - // @public {ObservableArray.} (read-only) - the points where the ball has collided with the walls + // @public {ObservableArrayDef.} (read-only) - the points where the ball has collided with the walls this.collisionPoints = createObservableArray(); // @public {Emitter} (read-only) - emits when the ball was restarted diff --git a/js/common/model/paint/Splotch.js b/js/common/model/paint/Splotch.js index 44170bc4..d29f94a8 100644 --- a/js/common/model/paint/Splotch.js +++ b/js/common/model/paint/Splotch.js @@ -52,10 +52,10 @@ function Splotch( initialLeftCount, initialRightCount, visibleProperty, controls return Math.min( value, ProportionPlaygroundConstants.PAINT_COUNT_RANGE.max ); } ); - // @public {ObservableArray.} + // @public {ObservableArrayDef.} this.balloons = createObservableArray(); - // @public {ObservableArray.} + // @public {ObservableArrayDef.} this.drips = createObservableArray(); SceneRatio.call( this, visibleProperty, controlsVisibleProperty, diff --git a/js/common/view/billiards/BilliardsPath.js b/js/common/view/billiards/BilliardsPath.js index 706c103f..c81abee9 100644 --- a/js/common/view/billiards/BilliardsPath.js +++ b/js/common/view/billiards/BilliardsPath.js @@ -25,7 +25,7 @@ const LINE_OPTIONS = { * @extends {Node} * * @param {ModelViewTransform2} modelViewTransform - * @param {ObservableArray.} collisionPoints - In model coordinates + * @param {ObservableArrayDef.} collisionPoints - In model coordinates * @param {Property.} ballPositionProperty - In model coordinates */ function BilliardsPath( modelViewTransform, collisionPoints, ballPositionProperty ) { @@ -38,7 +38,7 @@ function BilliardsPath( modelViewTransform, collisionPoints, ballPositionPropert // @private {ModelViewTransform2} this.modelViewTransform = modelViewTransform; - // @private {ObservableArray.} + // @private {ObservableArrayDef.} this.collisionPoints = collisionPoints; // @private {Vector2}