From d466dd1da54000c0906ccb4d1b7b5354e7f7749b Mon Sep 17 00:00:00 2001 From: pixelzoom Date: Tue, 26 Oct 2021 15:53:04 -0600 Subject: [PATCH] formatting, https://github.com/phetsims/phet-info/issues/168 --- doc/alternative-input-quick-start-guide.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/doc/alternative-input-quick-start-guide.md b/doc/alternative-input-quick-start-guide.md index 9d4334d0..783a8249 100644 --- a/doc/alternative-input-quick-start-guide.md +++ b/doc/alternative-input-quick-start-guide.md @@ -12,11 +12,11 @@ Follow these steps to add support for alternative input to a simulation. 2. Run `grunt update` to generate `{{REPO}}_a11y_view.html` and modify `{{REPO}}_en.html`. -3. For non-LayoutBox parent Nodes, explicitly set `this.pdomOrder` at the end of constructor. Do not rely on scenery’s +3. For non-`LayoutBox` parent Nodes, explicitly set `this.pdomOrder` at the end of constructor. Do not rely on scenery’s default ordering, which corresponds to the order that children are added. It’s better to decouple rendering order and - traversal order by explicitly setting `this.pdomOrder`. + traversal order by explicitly setting `this.pdomOrder`. Note that most of the work here is in ScreenView subclasses. -4. For LayoutBox parents do nothing. The layout order and traversal order are typically the same. +4. For `LayoutBox` Nodes do nothing. The layout order and traversal order are typically the same. 5. If you need to augment `this.pdomOrder` in a subclass, read about the numerous pitfalls in https://github.com/phetsims/scenery/issues/1308.